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Fix m_isDepthBuffer flag set.
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@ -388,8 +388,8 @@ void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _widt
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if (!_cfb)
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*(u32*)&RDRAM[m_pCurrent->m_startAddress] = m_pCurrent->m_startAddress;
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m_pCurrent->m_cleared = m_pCurrent->m_isDepthBuffer = false;
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m_pCurrent->m_RdramCrc = m_pCurrent->m_validityChecked = 0;
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m_pCurrent->m_cleared = false;
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m_pCurrent->m_isDepthBuffer = _address == gDP.depthImageAddress;
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gSP.changed |= CHANGED_TEXTURE;
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}
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