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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy fb1a28c6db Clear frame and depth buffers lists when interlace mode is changed,
because new mode makes old buffers invalid.
2015-05-13 10:13:13 +06:00
common Refactor: rewrite GBI 2015-05-13 10:13:02 +06:00
inc Add necessary include files 2015-05-13 10:10:42 +06:00
mupenplus Refactor: rewrite GBI 2015-05-13 10:13:02 +06:00
posix Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
windows Refactor: rewrite GBI 2015-05-13 10:13:02 +06:00
.gitignore Update .gitignore 2015-05-13 10:10:17 +06:00
3DMath.cpp Fix TransformVectorNormalize(). 2015-05-13 10:11:43 +06:00
3DMath.h Refactor: replace define WIN32 by WIN32_ASM 2015-05-13 10:12:27 +06:00
Android.mk Minor fix in Android.mk 2015-05-13 10:11:49 +06:00
CMakeLists.txt Fix posix compilation errors 2015-05-13 10:12:59 +06:00
Combiner.cpp Correct combiners init/destroy. 2015-05-13 10:12:44 +06:00
Combiner.h Correct combiners init/destroy. 2015-05-13 10:12:44 +06:00
CommonPluginAPI.cpp Massive refactoring: move API or OS dependent code to separate files. 2015-05-13 10:12:51 +06:00
Config.h Add HWND parameter to Config_DoConfig(). 2015-05-13 10:12:49 +06:00
convert.h Refactor: replace define WIN32 by WIN32_ASM 2015-05-13 10:12:27 +06:00
CRC.cpp Code cleanup: cleanup CRC.h and CRC.cpp 2015-05-13 10:12:40 +06:00
CRC.h Code cleanup: cleanup CRC.h and CRC.cpp 2015-05-13 10:12:40 +06:00
Debug.h Fix #include dependences. 2015-05-13 10:10:47 +06:00
DepthBuffer.cpp Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
DepthBuffer.h Depth buffer refactor 2015-05-13 10:12:48 +06:00
F3D.cpp Correct Tri1 function in ucodes 2015-05-13 10:11:16 +06:00
F3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DDKR.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DDKR.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX.cpp Correct Tri1 function in ucodes 2015-05-13 10:11:16 +06:00
F3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX2.cpp Fix compilation with optimization *_OPT options enabled. 2015-05-13 10:11:34 +06:00
F3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DPD.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DPD.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DWRUS.cpp Correct Tri1 function in ucodes 2015-05-13 10:11:16 +06:00
F3DWRUS.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
FrameBuffer.cpp Don't call gDPFillRDRAM for frame buffers created in VI_UpdateScreen(), 2015-05-13 10:13:12 +06:00
FrameBuffer.h Don't call gDPFillRDRAM for frame buffers created in VI_UpdateScreen(), 2015-05-13 10:13:12 +06:00
FrameBufferEmulationIssues.txt Add list of frame buffer emulation issues. 2015-05-13 10:10:01 +06:00
GBI.cpp Refactor: rewrite GBI 2015-05-13 10:13:02 +06:00
GBI.h Refactor: rewrite GBI 2015-05-13 10:13:02 +06:00
gDP.cpp Don't call gDPFillRDRAM for frame buffers created in VI_UpdateScreen(), 2015-05-13 10:13:12 +06:00
gDP.h Correct condition for calling Combiner_UpdateAlphaTestInfo(). 2015-05-13 10:12:08 +06:00
glext.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
GLideN64.cpp Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
GLideN64.h Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
GLideN64.sln Switch to Visual Studio 2013 2015-05-13 10:12:47 +06:00
GLideN64.vcproj Add MupenPlus profile for VS 2005 project 2015-05-13 10:12:12 +06:00
GLideN64.vcxproj Fix posix compilation errors 2015-05-13 10:12:59 +06:00
GLideN64.vcxproj.filters Fix posix compilation errors 2015-05-13 10:12:59 +06:00
GLSLCombiner.cpp Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
GLSLCombiner.h Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
gSP.cpp Code cleanup in gSP. 2015-05-13 10:13:03 +06:00
gSP.h Code cleanup in gSP. 2015-05-13 10:13:03 +06:00
L3D.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX2.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
LICENCE Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Log.h Add Log.h to MSVS project. 2015-05-13 10:12:53 +06:00
Makefile Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
MupenPlusPluginAPI.cpp Massive refactoring: move API or OS dependent code to separate files. 2015-05-13 10:12:51 +06:00
N64.cpp (R): Remove unused includes from N64.cpp 2015-05-13 10:10:51 +06:00
N64.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Noise_shader.h Correct alpha compare and alpha/color dither with noise. 2015-05-13 10:12:01 +06:00
OpenGL.cpp Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
OpenGL.h Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
PluginAPI.h Call PluginAPI methods which use OpenGL in separate thread. 2015-05-13 10:12:57 +06:00
RDP.cpp Fix #include dependences. 2015-05-13 10:10:47 +06:00
RDP.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00
resource.h Remove 2xSAI support. 2015-05-13 10:12:42 +06:00
Resource.rc Switch to Visual Studio 2013 2015-05-13 10:12:47 +06:00
RSP.cpp Refactor: rewrite GBI 2015-05-13 10:13:02 +06:00
RSP.h Fix #include dependences. 2015-05-13 10:10:47 +06:00
S2DEX.cpp Don't clear gSP.geometryMode on sprite microcodes initialization. 2015-05-13 10:11:09 +06:00
S2DEX.h Correct gSPBgRect* functions. 2015-05-13 10:09:38 +06:00
S2DEX2.cpp Don't clear gSP.geometryMode on sprite microcodes initialization. 2015-05-13 10:11:09 +06:00
S2DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
sdl2_compat.h Add sdl_compat.h 2015-05-13 10:11:48 +06:00
Shaders.h Disable HW light calculation for RECTs. 2015-05-13 10:12:21 +06:00
Textures.cpp Optimize textures map: store values to avoid malloc/free. 2015-05-13 10:13:02 +06:00
Textures.h Optimize textures map: store values to avoid malloc/free. 2015-05-13 10:13:02 +06:00
Types.h Fix compilation errors when MUPENPLUSAPI enabled 2015-05-13 10:10:43 +06:00
VI.cpp Clear frame and depth buffers lists when interlace mode is changed, 2015-05-13 10:13:13 +06:00
VI.h Remove VI emulation code, which can't be tested for now. 2015-05-13 10:13:11 +06:00
video_api_export.ver Add Android build files. 2015-05-13 10:11:00 +06:00
winlnxdefs.h Fix compilation errors when MUPENPLUSAPI enabled 2015-05-13 10:10:43 +06:00
ZilmarGFX_1_3.h Fix posix compilation errors 2015-05-13 10:12:59 +06:00
ZilmarPluginAPI.cpp Massive refactoring: move API or OS dependent code to separate files. 2015-05-13 10:12:51 +06:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.