1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00

Fix bytes calculation in loadblock.

Fix Bettle adv racing: incorrect shadow project for map in menu #100
This commit is contained in:
Sergey Lipskiy 2014-12-13 20:23:21 +06:00
parent 81912792c5
commit fbefc49c15

View File

@ -731,7 +731,7 @@ void gDPLoadBlock(u32 tile, u32 uls, u32 ult, u32 lrs, u32 dxt)
info.size = gDP.textureImage.size;
info.loadType = LOADTYPE_BLOCK;
u32 bytes = (lrs + 1) << gDP.loadTile->size >> 1;
u32 bytes = (gDP.loadTile->lrs - gDP.loadTile->uls + 1) << 3;
u32 address = gDP.textureImage.address + ult * gDP.textureImage.bpl + (uls << gDP.textureImage.size >> 1);
if ((bytes == 0) ||