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Commit Graph

10 Commits

Author SHA1 Message Date
Sergey Lipskiy
ad9e3d3bee Correct texture buffer shift in loadblock mode. 2015-05-13 10:09:42 +06:00
Sergey Lipskiy
aec5094967 Add support for 8bit frame buffers.
Fixed dynamic shadow in Banjo-Tooie
2015-05-13 10:09:41 +06:00
Sergey Lipskiy
3f98553ad2 Correct background images usage in frame buffer emulation. 2015-05-13 10:09:39 +06:00
Sergey Lipskiy
58728b954c Optimize FrameBuffer_SaveBuffer code. 2015-05-13 10:09:37 +06:00
Sergey Lipskiy
880238250b Fix depth buffer initialization and clean. 2015-05-13 10:09:36 +06:00
Sergey Lipskiy
797dfad57e Frame buffer related fixes. Zelda OOT pause screen works! 2015-05-13 10:09:34 +06:00
Sergey Lipskiy
3d2083d6a4 New implementation of FrameBuffer_RenderBuffer,
via glBlitFramebuffer.
2015-05-13 10:09:34 +06:00
Sergey Lipskiy
a07555546e Frame buffer fixes 2015-05-13 10:09:33 +06:00
Sergey Lipskiy
97f07e38c3 Fix some type mismatch errors. 2015-05-13 10:09:25 +06:00
Sergey Lipskiy
69f27a5d8a Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00