Default Branch

a50281d820 · tweaked linux build · Updated 2022-05-02 13:38:40 +00:00

Branches

a8979b72a7 · cleaned up highres enable · Updated 2022-03-25 06:47:38 +00:00

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f8d114de20 · Made HD texture mode not the default anymore. · Updated 2022-03-04 13:32:42 +00:00

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725ee44e86 · Fix scale for mip-map tiles. · Updated 2021-11-06 10:14:24 +00:00

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506e34167f · Change heuristic to render texture rectangles : master-like behaviour · Updated 2021-04-11 11:02:40 +00:00

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88fe3bef5c · Add hotkey to toggle 2D texrects in native resolution. · Updated 2021-04-11 11:02:21 +00:00

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bd3a1c961e · Revert "Reasses the ucodes that have negative Y" · Updated 2021-03-20 15:35:33 +00:00

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a468a8c8bf · Correct copyVertex: always copy vertex alpha. · Updated 2021-01-11 11:07:28 +00:00

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265143e441 · Preliminary GLES2 implementation · Updated 2020-04-27 16:49:56 +00:00

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fd6a725f4c · The Linux build was not linking in pthreads, causing a crash with a undefined symbol. This is probably needed in a larger scope but I don't have the other platforms to test at this time. · Updated 2020-03-22 08:17:11 +00:00

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5b9b8f2507 · Add xBRZ 1.8 · Updated 2020-03-09 06:42:26 +00:00

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ccc9959e52 · setViewport hack. For testing purposes only. · Updated 2020-01-09 11:08:32 +00:00

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0d522ee9c3 · Correct texture filtering shaders. · Updated 2020-01-03 11:44:36 +00:00

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c790bc5335 · Apply hybrid texture filter only when bilinear filtering is set off. · Updated 2019-10-29 10:29:15 +00:00

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05d3cd5f6e · Add tile info for CPU rendered rectangles. · Updated 2017-10-24 02:48:17 +00:00

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5fb2c67851 · Implement clamp, wrap and mirror for new coordinates. Added point sample and four point bilinear filtering. · Updated 2016-09-02 04:09:13 +00:00

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