Sergey Lipskiy
68941f6cbe
Optimize frame buffer copy to RDRAM:
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read from pixel buffer one time per pixel.
Old code does 4 reads from the pixel buffer per pixel.
The optimization makes color buffer read circa 4 times faster.
Thanks Lars Bishop for finding the sources of the problem and for suggested solution.
2015-06-16 19:43:15 +06:00
Sergey Lipskiy
7ee974f213
Remove debug calls of isGLError() from FrameBufferToRDRAM::CopyToRDRAM.
2015-06-16 19:40:56 +06:00
Sergey Lipskiy
eb23f38934
New fix for issue #563 . It does not break CBFD work.
2015-06-14 23:29:33 +06:00
Sergey Lipskiy
48959f0702
Revert "Correct coronas emulation in Perfect Dark."
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This reverts commit 36fbcd5eac
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Reverted commits causes issues in CBFD. Need another approach.
2015-06-14 22:57:53 +06:00
Sergey Lipskiy
36fbcd5eac
Correct coronas emulation in Perfect Dark.
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Fixed issue #563 .
2015-06-04 22:17:04 +06:00
Sergey Lipskiy
a25c85b3f2
Hack depth buffer attachment for GLES2. Need proper fix.
2015-06-02 18:57:54 +06:00
Sergey Lipskiy
1653069329
Correct FBO texture formats for different GL versions.
2015-06-02 18:57:24 +06:00
Sergey Lipskiy
9a991ba550
Correct FrameBufferList::renderBuffer for GLES2
2015-06-01 23:58:57 +06:00
Sergey Lipskiy
6b67ba3a57
Fix 3point texture filtering for GLES2.
2015-05-31 14:13:27 +06:00
Sergey Lipskiy
910c5de1bf
Enable post-processor for GLES2.
2015-05-30 22:40:14 +06:00
Sergey Lipskiy
19c9e80b70
Correct frame buffer texture format for GLES2.
2015-05-18 13:51:16 +06:00
Sergey Lipskiy
b16dedd3f9
Fix compilation error in FrameBufferList::renderBuffer.
2015-05-18 13:51:10 +06:00
Sergey Lipskiy
7cbca30197
Disable resolveMultisampledTexture() for system without GL_MULTISAMPLING_SUPPORT
2015-05-18 13:51:10 +06:00
Sergey Lipskiy
b219997c80
Always show cfb until first dlist:
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- move flag CHANGED_CPU_FB_WRITE from gSP to gDP (code refactor)
- enable CHANGED_CPU_FB_WRITE on video init.
- disable CHANGED_CPU_FB_WRITE in process display list.
many pd roms and demos use cpu rendering only
now they are supported with default settings
also detectCFB=1 now isn't needed anymore for some games
Commit is based on changes made by purplemarshmallow in #536
2015-05-18 12:55:42 +06:00
Sergey Lipskiy
d46ed98804
Fix wrong set of CHANGED_TEXTURE flag.
2015-05-13 10:22:32 +06:00
Sergey Lipskiy
49efba0ce6
Correct RDRAMtoFrameBuffer::CopyFromRDRAM -
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need to update combiner's FBInfo before use.
2015-05-13 10:22:28 +06:00
Sergey Lipskiy
eabbd252f8
Change CachedTexture::frameBufferTexture type to enum.
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Need to separate one-sampled frame buffer textures from multosampled ones.
2015-05-13 10:22:27 +06:00
Sergey Lipskiy
dbbb7da427
Move _isMarioTennisScoreboard() from FrameBufferList to FrameBuffer.
2015-05-13 10:22:26 +06:00
Sergey Lipskiy
663a0d76f1
Implement multisampled textures fetch in shaders.
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Thanks mudlord for the idea.
Fixed Perfect Dark frame buffer effects do not work when FSAA is on. #244
2015-05-13 10:22:26 +06:00
Sergey Lipskiy
b728ab97a7
Disable multisampling related code for GLES below 3.1
2015-05-13 10:22:25 +06:00
Sergey Lipskiy
09b78ea577
Replace define GLES3 by GLES3_1 since current code is GLES3.1 compatible.
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GLES3 is different.
2015-05-13 10:22:18 +06:00
Sergey Lipskiy
243e186ba2
Correct internal format for DepthBufferToRDRAM color texture.
2015-05-13 10:22:17 +06:00
Sergey Lipskiy
d3f6754cff
Correct depth texture intarnal format for GLES3
2015-05-13 10:22:16 +06:00
Sergey Lipskiy
107a81d079
Don't init from/to RDRAM objects when frame buffer emulation is off.
2015-05-13 10:22:14 +06:00
Sergey Lipskiy
01807a0499
Fix FrameBuffer_CopyDepthBuffer: return false for GLES2 case.
2015-05-13 10:22:10 +06:00
Sergey Lipskiy
a02d284645
Use glTexStorage2DMultisample instead of glTexImage2DMultisample in case of GLSE3
2015-05-13 10:22:05 +06:00
Sergey Lipskiy
70b1b9ad03
Replace glMapBuffer by GLES3 compatible glMapBufferRange.
2015-05-13 10:22:04 +06:00
Sergey Lipskiy
bbc71c3f0a
Fix crash in FrameBufferToRDRAM::CopyToRDRAM when current buffer is NULL.
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Fixed Snowboard Kids causes segmentation fault #477
2015-05-13 10:22:01 +06:00
Sergey Lipskiy
29ab85fcc2
Fix frame buffer being bloomed twice.
2015-05-13 10:21:56 +06:00
Sergey Lipskiy
05b92c11bb
Apply scissor for post-processed frame buffer area.
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Fixed overexposed areas for games with black boarders.
2015-05-13 10:21:55 +06:00
Sergey Lipskiy
0c886e26c3
Limit depth buffer copy to RDRAM with top and bottom bounds of fillrect command.
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Fixed regression issues #436 and #437
Issue #330 with Roadsters is fixed too.
2015-05-13 10:21:52 +06:00
Sergey Lipskiy
4d87fb6833
Impelent new fb validity check method:
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copy RDRAM content to a buffer and compare by content.
2015-05-13 10:21:50 +06:00
Sergey Lipskiy
e3d8905984
Fix _isMarioTennisScoreboard() hack for (E) version.
2015-05-13 10:21:46 +06:00
Sergey Lipskiy
08513ded89
Correct Mario Tennis scoreboard hack.
2015-05-13 10:21:45 +06:00
Sergey Lipskiy
96aab6c9ad
Correct Mario Tennis scoreboard hack for (J) rom.
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Fixed issue #424
2015-05-13 10:21:44 +06:00
Sergey Lipskiy
52d68d1389
Move all sources to src folder.
2015-05-13 10:21:32 +06:00