Francisco Zurita
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fd05055950
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Fixes slow PBOs in Paper Mario.
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2016-10-13 14:35:00 +07:00 |
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Sergey Lipskiy
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6f4f24a812
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Correct read alpha from color buffer in RDRAM
Undo changes from 06da08
Fixed NBA Courtside 2 - Featuring Kobe Bryant wrong intro #1138
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2016-10-01 21:30:33 +07:00 |
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Sergey Lipskiy
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6694655184
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Set maximal height of buffer copied to RDRAM to 480
Pokemon Stadium 2 (PAL) - Freeze after nintendo logo with OpenGL #1150
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2016-10-01 18:34:42 +07:00 |
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Sergey Lipskiy
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16406bb1b0
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Fixed Majora's mask in-game pictures look incorrect with software depth buffer #1131
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2016-09-23 12:05:48 +07:00 |
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Sergey Lipskiy
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1bdce5c579
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Fix ColorBufferToRDRAM::_prepareCopy: blit current buffer if its scale is not 1.0
Fixed 640x480 framebuffer bug Perfect Dark (U) #844
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2016-08-28 16:53:07 +07:00 |
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Francisco Zurita
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62ec0cb821
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Fixes crash at GoldenEye startup
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2016-07-06 10:54:27 +06:00 |
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Sergey Lipskiy
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07854d3857
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Use OGLRender::copyTexturedRect in ColorBufferToRDRAM::_prepareCopy.
Enable color buffer copy for GLES2.
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2016-06-23 16:15:27 +06:00 |
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Sergey Lipskiy
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4c4b1bf57d
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Code refactor: move struct FBOTextureFormats to separate files.
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2016-06-20 15:16:15 +06:00 |
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Sergey Lipskiy
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86fbea9edc
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Code refactor: replace NULL by nullptr.
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2016-06-10 12:40:18 +06:00 |
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Sergey Lipskiy
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0060d3ea80
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Fix fb texture size for ColorBufferToRDRAM.
Fixed crash in ColorBufferToRDRAM::_initFBTexture on Perfect Dark start.
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2016-06-10 12:40:12 +06:00 |
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Logan McNaughton
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3c1495de80
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Update ColorBufferToRDRAMStub.cpp to match recent commits
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2016-06-09 12:25:40 +06:00 |
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Sergey Lipskiy
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ffe0b61e76
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Rename ColorBufferToRDRAMDesktop to ColorBufferToRDRAM_GL
and ColorBufferToRDRAMAndroid to ColorBufferToRDRAM_GLES
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2016-06-08 22:06:02 +06:00 |
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Sergey Lipskiy
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2ed1dc17ad
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ColorBufferToRDRAM: use inner buffer for pixel data to avoid memory allocation/deallocation.
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2016-06-08 21:57:50 +06:00 |
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Francisco Zurita
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87c93d9491
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Fix PBOs in Android
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2016-06-08 21:26:22 +06:00 |
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Francisco Zurita
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356d1e291b
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One less copy when copying GPU Frame Buffer to RDRAM
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2016-06-02 23:02:03 -04:00 |
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Sergey Lipskiy
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db8d8bee30
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Fix DepthBufferToRDRAM.cpp needs to explicitly include C-style <math.h> #1007
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2016-06-02 15:29:54 +06:00 |
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Sergey Lipskiy
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26f6b545e1
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ColorBufferToRDRAM: move platform specfic code to separate classes.
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2016-05-30 11:11:22 +06:00 |
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Sergey Lipskiy
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2834fa1780
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Code refactor: move classes FrameBufferToRDRAM, DepthBufferToRDRAM and RDRAMtoFrameBuffer from FrameBuffer.cpp to separate files.
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2016-05-30 11:11:15 +06:00 |
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