Sergey Lipskiy
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bda5d81f82
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CombinerProgramUniformFactory
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2017-01-08 17:49:25 +07:00 |
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Sergey Lipskiy
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659bd807f5
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CombinerProgramBuilder WIP
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2017-01-08 17:49:05 +07:00 |
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Sergey Lipskiy
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60813209f7
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CombinerProgram initial work
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2017-01-03 21:57:46 +07:00 |
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Sergey Lipskiy
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daf6646b97
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BufferManipulationObjects 2: createRenderbuffer, initRenderbuffer
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2017-01-02 22:40:41 +07:00 |
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Sergey Lipskiy
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cf5e9d8ed2
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BufferManipulationObjects WIP
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2017-01-02 21:00:49 +07:00 |
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Sergey Lipskiy
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ed77923449
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Use gfxContext in TextDrawer
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2017-01-02 00:24:39 +07:00 |
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Sergey Lipskiy
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7fdf97cf29
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Use gfxContext in FrameBuffer
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2017-01-02 00:09:19 +07:00 |
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Sergey Lipskiy
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84b7050339
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Use gfxContext in DepthBuffer
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2017-01-01 22:00:15 +07:00 |
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Sergey Lipskiy
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be019ab013
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Correct internalcolor
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2017-01-01 22:00:09 +07:00 |
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Sergey Lipskiy
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2c4c75ae01
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Correct InitTextureParams
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2017-01-01 22:00:07 +07:00 |
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Sergey Lipskiy
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3eb11aac82
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setTextureParameters WIP
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2017-01-01 21:59:54 +07:00 |
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Sergey Lipskiy
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eb7b640aa0
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Use InitTextureParams struct instead of separate parameters.
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2016-12-31 19:30:22 +07:00 |
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Sergey Lipskiy
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62e7fcf580
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Add cached GL functions.
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2016-12-31 19:30:19 +07:00 |
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Sergey Lipskiy
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c1c09d4d56
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Unix fixes.
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2016-12-31 19:30:16 +07:00 |
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Sergey Lipskiy
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2a1a2d5c00
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Implement Init2DTexture objects
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2016-12-31 19:30:13 +07:00 |
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Sergey Lipskiy
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d6a9e4cc39
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Add TextureManipulationObjectFactory
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2016-12-31 19:30:11 +07:00 |
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Sergey Lipskiy
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8248617a06
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Add graphics parameters.
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2016-12-31 19:30:09 +07:00 |
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Sergey Lipskiy
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365b116c57
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Start Graphics content implementation. First step: init , destroy , createTexture, deleteTexture
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2016-12-31 19:30:05 +07:00 |
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