1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
Commit Graph

11 Commits

Author SHA1 Message Date
Sergey Lipskiy
28d4993968 Fix typo in DepthBuffer.h 2015-11-22 14:28:51 +06:00
Sergey Lipskiy
48959f0702 Revert "Correct coronas emulation in Perfect Dark."
This reverts commit 36fbcd5eac.

Reverted commits causes issues in CBFD. Need another approach.
2015-06-14 22:57:53 +06:00
Sergey Lipskiy
36fbcd5eac Correct coronas emulation in Perfect Dark.
Fixed issue #563.
2015-06-04 22:17:04 +06:00
Sergey Lipskiy
1653069329 Correct FBO texture formats for different GL versions. 2015-06-02 18:57:24 +06:00
Sergey Lipskiy
d30a2dc8b5 Correct depth buffer texture format for GLES2. 2015-05-18 13:51:16 +06:00
Sergey Lipskiy
1437eb030a Define internal format for depth texture for GLES3 2015-05-13 10:22:23 +06:00
Sergey Lipskiy
09b78ea577 Replace define GLES3 by GLES3_1 since current code is GLES3.1 compatible.
GLES3 is different.
2015-05-13 10:22:18 +06:00
Sergey Lipskiy
d3f6754cff Correct depth texture intarnal format for GLES3 2015-05-13 10:22:16 +06:00
Sergey Lipskiy
0c886e26c3 Limit depth buffer copy to RDRAM with top and bottom bounds of fillrect command.
Fixed regression issues #436 and #437
Issue #330 with Roadsters is fixed too.
2015-05-13 10:21:52 +06:00
Sergey Lipskiy
b205529aec Revert "Don't copy depth buffer to RDRAM if it was not cleared completly."
This commit causes 2 regressions: #436, #437
Better solution needed.

This reverts commit 8b551549e0ca5ece29c5322cb062e8a9bc11e48e.
2015-05-13 10:21:51 +06:00
Sergey Lipskiy
52d68d1389 Move all sources to src folder. 2015-05-13 10:21:32 +06:00