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Commit Graph

11 Commits

Author SHA1 Message Date
Sergey Lipskiy
cc3446c4d6 BindImageTexture fixes 2015-05-13 10:11:09 +06:00
Sergey Lipskiy
b0f17ef953 Add g_bN64DepthCompare parameter
If it is true, N64 depth compare algorithm is used instead of OpenGL depth buffer.
2015-05-13 10:11:08 +06:00
Sergey Lipskiy
344df93374 Rewrite depth texture clear. 2015-05-13 10:11:07 +06:00
Sergey Lipskiy
00c12e2d1d Add FBO for depth buffer. 2015-05-13 10:10:36 +06:00
Sergey Lipskiy
01073f40b0 Add depth texture to depth buffer. 2015-05-13 10:10:20 +06:00
Sergey Lipskiy
1b9c04ade5 Fix Linux compilation. 2015-05-13 10:10:12 +06:00
Sergey Lipskiy
880238250b Fix depth buffer initialization and clean. 2015-05-13 10:09:36 +06:00
Sergey Lipskiy
797dfad57e Frame buffer related fixes. Zelda OOT pause screen works! 2015-05-13 10:09:34 +06:00
Sergey Lipskiy
a07555546e Frame buffer fixes 2015-05-13 10:09:33 +06:00
Sergey Lipskiy
13ed4d4acf Fix DepthBuffer_RemoveBottom() 2015-05-13 10:09:24 +06:00
Sergey Lipskiy
69f27a5d8a Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00