Sergey Lipskiy
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e284f432d1
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Do not shutdown TextureFilterHandler on RomClosed() API command.
This avoids hires cache reload on savestates load.
Minor code cleanup (GLideNHQ code is a mess atm).
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2017-11-22 14:35:31 +07:00 |
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Sergey Lipskiy
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7e4271d991
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Display save/load progress for combiners shaders
Display "init noise texture" message. Progress is hard to display because noise textures generated in threads.
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2017-10-26 00:37:26 +07:00 |
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Sergey Lipskiy
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80ed169e24
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
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Sergey Lipskiy
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2fbee3661f
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Move TextureFilterHandler class to separate files.
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2016-06-10 17:58:47 +06:00 |
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