Sergey Lipskiy
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01807a0499
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Fix FrameBuffer_CopyDepthBuffer: return false for GLES2 case.
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2015-05-13 10:22:10 +06:00 |
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Sergey Lipskiy
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a02d284645
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Use glTexStorage2DMultisample instead of glTexImage2DMultisample in case of GLSE3
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2015-05-13 10:22:05 +06:00 |
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Sergey Lipskiy
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70b1b9ad03
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Replace glMapBuffer by GLES3 compatible glMapBufferRange.
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2015-05-13 10:22:04 +06:00 |
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Sergey Lipskiy
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bbc71c3f0a
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Fix crash in FrameBufferToRDRAM::CopyToRDRAM when current buffer is NULL.
Fixed Snowboard Kids causes segmentation fault #477
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2015-05-13 10:22:01 +06:00 |
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Sergey Lipskiy
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29ab85fcc2
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Fix frame buffer being bloomed twice.
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2015-05-13 10:21:56 +06:00 |
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Sergey Lipskiy
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05b92c11bb
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Apply scissor for post-processed frame buffer area.
Fixed overexposed areas for games with black boarders.
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2015-05-13 10:21:55 +06:00 |
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Sergey Lipskiy
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0c886e26c3
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Limit depth buffer copy to RDRAM with top and bottom bounds of fillrect command.
Fixed regression issues #436 and #437
Issue #330 with Roadsters is fixed too.
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2015-05-13 10:21:52 +06:00 |
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Sergey Lipskiy
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4d87fb6833
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Impelent new fb validity check method:
copy RDRAM content to a buffer and compare by content.
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2015-05-13 10:21:50 +06:00 |
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Sergey Lipskiy
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e3d8905984
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Fix _isMarioTennisScoreboard() hack for (E) version.
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2015-05-13 10:21:46 +06:00 |
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Sergey Lipskiy
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08513ded89
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Correct Mario Tennis scoreboard hack.
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2015-05-13 10:21:45 +06:00 |
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Sergey Lipskiy
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96aab6c9ad
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Correct Mario Tennis scoreboard hack for (J) rom.
Fixed issue #424
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2015-05-13 10:21:44 +06:00 |
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Sergey Lipskiy
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52d68d1389
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
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