Sergey Lipskiy
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57ad2e96c6
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Fix DepthBufferList::clearBuffer() for image textures.
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2018-10-17 15:52:53 +07:00 |
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Logan McNaughton
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c9cf91e8da
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Add support for ext_shader_framebuffer_fetch
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2018-04-16 11:32:35 +07:00 |
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Sergey Lipskiy
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26623cec1f
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
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Sergey Lipskiy
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89406ddd1c
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Code cleanup: remove unused move constructor for DepthBuffer
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2017-02-27 21:02:57 +07:00 |
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Sergey Lipskiy
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873a830d88
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Always render to FBO, even when frame buffer emulation is disabled.
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2017-02-25 14:08:26 +07:00 |
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Sergey Lipskiy
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151fdf5ecc
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Remove code to clear depth image textures.
Depth image textures cleared by GraphicsDrawer::drawRect, as on N64.
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2017-02-17 15:54:16 +07:00 |
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Francisco Zurita
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8b08bddb91
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Common implementation of N64 depth compare for Full GL and GLES
Also, fix small typo.
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2017-02-17 15:54:13 +07:00 |
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Sergey Lipskiy
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df4a81bfea
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Add special Parameter classes to make parametrs usage more safe.
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2017-01-28 16:52:09 +07:00 |
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Sergey Lipskiy
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f64136ff3b
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Remove OpenGL from DepthBuffer.
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2017-01-21 18:55:14 +07:00 |
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Sergey Lipskiy
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daf6646b97
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BufferManipulationObjects 2: createRenderbuffer, initRenderbuffer
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2017-01-02 22:40:41 +07:00 |
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Sergey Lipskiy
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32172d30af
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Fix depth buffer clear for aux buffers.
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2016-09-11 18:08:03 +07:00 |
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Logan McNaughton
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1cbbea8183
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Enable Framebuffer Emulation on the Raspberry Pi
renderbuffer code was written by gonetz, not me
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2016-06-26 17:40:14 +06:00 |
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Sergey Lipskiy
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ccff245f85
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Implement render to depth buffer.
Fixed shadows in Pilot Wings.
Removed special texrect for NFL Quaterback 98 monitor: it is now supported by general code
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2016-05-08 17:25:22 +06:00 |
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Sergey Lipskiy
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b9ee15bfb6
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FrameBufferInfo API extension. Initial dummy implementation.
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2016-02-27 10:51:56 +06:00 |
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Sergey Lipskiy
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28d4993968
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Fix typo in DepthBuffer.h
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2015-11-22 14:28:51 +06:00 |
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Sergey Lipskiy
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48959f0702
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Revert "Correct coronas emulation in Perfect Dark."
This reverts commit 36fbcd5eac .
Reverted commits causes issues in CBFD. Need another approach.
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2015-06-14 22:57:53 +06:00 |
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Sergey Lipskiy
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36fbcd5eac
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Correct coronas emulation in Perfect Dark.
Fixed issue #563.
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2015-06-04 22:17:04 +06:00 |
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Sergey Lipskiy
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1653069329
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Correct FBO texture formats for different GL versions.
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2015-06-02 18:57:24 +06:00 |
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Sergey Lipskiy
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d30a2dc8b5
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Correct depth buffer texture format for GLES2.
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2015-05-18 13:51:16 +06:00 |
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Sergey Lipskiy
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1437eb030a
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Define internal format for depth texture for GLES3
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2015-05-13 10:22:23 +06:00 |
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Sergey Lipskiy
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09b78ea577
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Replace define GLES3 by GLES3_1 since current code is GLES3.1 compatible.
GLES3 is different.
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2015-05-13 10:22:18 +06:00 |
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Sergey Lipskiy
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d3f6754cff
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Correct depth texture intarnal format for GLES3
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2015-05-13 10:22:16 +06:00 |
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Sergey Lipskiy
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0c886e26c3
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Limit depth buffer copy to RDRAM with top and bottom bounds of fillrect command.
Fixed regression issues #436 and #437
Issue #330 with Roadsters is fixed too.
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2015-05-13 10:21:52 +06:00 |
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Sergey Lipskiy
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b205529aec
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Revert "Don't copy depth buffer to RDRAM if it was not cleared completly."
This commit causes 2 regressions: #436, #437
Better solution needed.
This reverts commit 8b551549e0ca5ece29c5322cb062e8a9bc11e48e.
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2015-05-13 10:21:51 +06:00 |
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Sergey Lipskiy
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52d68d1389
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
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