Sergey Lipskiy
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d3f6754cff
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Correct depth texture intarnal format for GLES3
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2015-05-13 10:22:16 +06:00 |
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Sergey Lipskiy
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a02d284645
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Use glTexStorage2DMultisample instead of glTexImage2DMultisample in case of GLSE3
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2015-05-13 10:22:05 +06:00 |
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Sergey Lipskiy
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0c886e26c3
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Limit depth buffer copy to RDRAM with top and bottom bounds of fillrect command.
Fixed regression issues #436 and #437
Issue #330 with Roadsters is fixed too.
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2015-05-13 10:21:52 +06:00 |
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Sergey Lipskiy
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b205529aec
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Revert "Don't copy depth buffer to RDRAM if it was not cleared completly."
This commit causes 2 regressions: #436, #437
Better solution needed.
This reverts commit 8b551549e0ca5ece29c5322cb062e8a9bc11e48e.
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2015-05-13 10:21:51 +06:00 |
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Sergey Lipskiy
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52d68d1389
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
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