Sergey Lipskiy
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916e083bfa
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Resolve multisampled depth buufer before using it as texture.
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2015-05-13 10:17:59 +06:00 |
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Sergey Lipskiy
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6ab92eac4f
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Move zLUT initialization to DepthBufferList::init().
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2015-05-13 10:17:18 +06:00 |
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Sergey Lipskiy
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afe91d47d9
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Switch to depth texture
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2015-05-13 10:17:17 +06:00 |
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Sergey Lipskiy
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3352193632
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Depth buffer refactor
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2015-05-13 10:12:48 +06:00 |
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Sergey Lipskiy
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fbf660d4ec
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Refactor: Make DepthBufferList singleton.
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2015-05-13 10:12:48 +06:00 |
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Sergey Lipskiy
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ee57f6ef47
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Move frame buffer emulation options to Config.
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2015-05-13 10:11:30 +06:00 |
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Sergey Lipskiy
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066ebc8b47
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Enable DepthBuffer_FindBuffer function.
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2015-05-13 10:11:11 +06:00 |
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Sergey Lipskiy
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b0f17ef953
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Add g_bN64DepthCompare parameter
If it is true, N64 depth compare algorithm is used instead of OpenGL depth buffer.
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2015-05-13 10:11:08 +06:00 |
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Sergey Lipskiy
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344df93374
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Rewrite depth texture clear.
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2015-05-13 10:11:07 +06:00 |
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Sergey Lipskiy
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32892a2236
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Fix #include dependences.
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2015-05-13 10:10:47 +06:00 |
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Sergey Lipskiy
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00c12e2d1d
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Add FBO for depth buffer.
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2015-05-13 10:10:36 +06:00 |
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Sergey Lipskiy
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01073f40b0
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Add depth texture to depth buffer.
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2015-05-13 10:10:20 +06:00 |
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Sergey Lipskiy
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880238250b
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Fix depth buffer initialization and clean.
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2015-05-13 10:09:36 +06:00 |
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Sergey Lipskiy
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a07555546e
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Frame buffer fixes
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2015-05-13 10:09:33 +06:00 |
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Sergey Lipskiy
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69f27a5d8a
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Initial project version. Based on glN64-0.4.1-rc2
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2015-05-13 10:09:12 +06:00 |
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