Sergey Lipskiy
5070a1aa82
Correct palette load for shadow map.
2015-05-13 10:10:34 +06:00
Sergey Lipskiy
f151ef36ca
Add shadow map shader
2015-05-13 10:10:28 +06:00
Sergey Lipskiy
971bd9d0ec
Frame buffer fixes for Mario Tennis.
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Implemented various methods for testing buffer validity.
2015-05-13 10:09:58 +06:00
Sergey Lipskiy
562612a21a
Texture load status is now set per tile.
2015-05-13 10:09:47 +06:00
Sergey Lipskiy
42e6208f25
Correct gSPBgRect* functions.
2015-05-13 10:09:38 +06:00
Sergey Lipskiy
657a576946
Fix fillcolor processing. Fillcolor has the same bitness as the color image.
2015-05-13 10:09:35 +06:00
Sergey Lipskiy
a7968f2ca2
Implement hardware LOD frac calculation.
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Two pass rendering, using FBO.
First pass: store pixel's texture coordinates in frame buffer texture.
Second pass: calculate lod using frame buffer texture.
2015-05-13 10:09:27 +06:00
Sergey Lipskiy
69f27a5d8a
Initial project version. Based on glN64-0.4.1-rc2
2015-05-13 10:09:12 +06:00