Sergey Lipskiy
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04062925d3
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Don't copy depth buffer to RDRAM if it was not cleared completly.
Fixed hangs in Roadsters, issue #330
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2015-05-13 10:20:22 +06:00 |
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Sergey Lipskiy
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3031883409
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Move zLUT initialization to DepthBufferList ctor.
Destruction of zLUT moved to DepthBufferList destructor.
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2015-05-13 10:20:12 +06:00 |
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Sergey Lipskiy
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34d638a0a3
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Don't copy depth buffer if it was not cleared.
Uncleared depth buffer most likely is used as auxilary color buffer.
Fix pause screen in Mickey USA when copy depth to RDRAM is enabled, issue #85.
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2015-05-13 10:18:14 +06:00 |
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Sergey Lipskiy
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916e083bfa
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Resolve multisampled depth buufer before using it as texture.
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2015-05-13 10:17:59 +06:00 |
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Sergey Lipskiy
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6ab92eac4f
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Move zLUT initialization to DepthBufferList::init().
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2015-05-13 10:17:18 +06:00 |
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Sergey Lipskiy
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afe91d47d9
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Switch to depth texture
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2015-05-13 10:17:17 +06:00 |
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Sergey Lipskiy
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3352193632
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Depth buffer refactor
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2015-05-13 10:12:48 +06:00 |
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Sergey Lipskiy
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fbf660d4ec
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Refactor: Make DepthBufferList singleton.
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2015-05-13 10:12:48 +06:00 |
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Sergey Lipskiy
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ee57f6ef47
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Move frame buffer emulation options to Config.
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2015-05-13 10:11:30 +06:00 |
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Sergey Lipskiy
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066ebc8b47
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Enable DepthBuffer_FindBuffer function.
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2015-05-13 10:11:11 +06:00 |
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Sergey Lipskiy
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b0f17ef953
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Add g_bN64DepthCompare parameter
If it is true, N64 depth compare algorithm is used instead of OpenGL depth buffer.
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2015-05-13 10:11:08 +06:00 |
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Sergey Lipskiy
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344df93374
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Rewrite depth texture clear.
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2015-05-13 10:11:07 +06:00 |
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Sergey Lipskiy
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32892a2236
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Fix #include dependences.
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2015-05-13 10:10:47 +06:00 |
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Sergey Lipskiy
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00c12e2d1d
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Add FBO for depth buffer.
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2015-05-13 10:10:36 +06:00 |
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Sergey Lipskiy
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01073f40b0
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Add depth texture to depth buffer.
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2015-05-13 10:10:20 +06:00 |
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Sergey Lipskiy
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880238250b
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Fix depth buffer initialization and clean.
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2015-05-13 10:09:36 +06:00 |
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Sergey Lipskiy
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a07555546e
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Frame buffer fixes
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2015-05-13 10:09:33 +06:00 |
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Sergey Lipskiy
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69f27a5d8a
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Initial project version. Based on glN64-0.4.1-rc2
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2015-05-13 10:09:12 +06:00 |
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