Sergey Lipskiy
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aec5094967
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Add support for 8bit frame buffers.
Fixed dynamic shadow in Banjo-Tooie
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2015-05-13 10:09:41 +06:00 |
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Sergey Lipskiy
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3f98553ad2
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Correct background images usage in frame buffer emulation.
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2015-05-13 10:09:39 +06:00 |
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Sergey Lipskiy
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58728b954c
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Optimize FrameBuffer_SaveBuffer code.
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2015-05-13 10:09:37 +06:00 |
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Sergey Lipskiy
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880238250b
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Fix depth buffer initialization and clean.
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2015-05-13 10:09:36 +06:00 |
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Sergey Lipskiy
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797dfad57e
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Frame buffer related fixes. Zelda OOT pause screen works!
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2015-05-13 10:09:34 +06:00 |
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Sergey Lipskiy
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3d2083d6a4
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New implementation of FrameBuffer_RenderBuffer,
via glBlitFramebuffer.
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2015-05-13 10:09:34 +06:00 |
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Sergey Lipskiy
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a07555546e
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Frame buffer fixes
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2015-05-13 10:09:33 +06:00 |
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Sergey Lipskiy
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97f07e38c3
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Fix some type mismatch errors.
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2015-05-13 10:09:25 +06:00 |
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Sergey Lipskiy
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69f27a5d8a
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Initial project version. Based on glN64-0.4.1-rc2
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2015-05-13 10:09:12 +06:00 |
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