1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
Commit Graph

4 Commits

Author SHA1 Message Date
Logan McNaughton
fefc4e63a8 Use short, not byte, for element index 2018-02-28 16:55:29 +07:00
Sergey Lipskiy
c8e6644bd7 Use software render to calculate frame buffer height. 2017-03-16 18:50:14 +07:00
Sergey Lipskiy
80ed169e24 Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
Sergey Lipskiy
42f3643865 Implement software depth buffer render. 2016-06-20 15:12:31 +06:00