Blake Warner
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0255e10db6
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native port
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2022-01-29 17:22:09 -05:00 |
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Sergey Lipskiy
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b0ec6c47b4
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Minor code cleanup in Rasterize.
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2021-11-20 17:15:26 +07:00 |
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Sergey Lipskiy
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3d67ac4630
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Fix clipping
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2021-04-19 21:55:00 +07:00 |
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Sergey Lipskiy
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402cf6f8b6
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Implement software vertex clipping.
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2021-01-20 17:07:23 +07:00 |
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Sergey Lipskiy
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46c65776a0
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Code refactor and cleanup:
* type cast fixes
* signed/unsigned fixes
* code formatting fixes
* class members initialization fixes
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2020-11-14 16:54:28 +07:00 |
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Sergey Lipskiy
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ddd93673d8
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Fixed some undefined behaviour errors found in #2364
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2020-11-14 16:50:50 +07:00 |
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Sergey Lipskiy
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e3bd9a0ccf
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Correct depth render.
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2018-03-24 21:27:39 +07:00 |
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Sergey Lipskiy
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26623cec1f
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
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Sergey Lipskiy
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5a037474a2
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Code cleanup: fix compilation warnings.
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2017-11-15 15:07:52 +07:00 |
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Sergey Lipskiy
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e52ad3d726
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Use gSP.viewport for clipping bounds.
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2017-03-16 18:50:14 +07:00 |
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Sergey Lipskiy
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80ed169e24
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
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Sergey Lipskiy
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42f3643865
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Implement software depth buffer render.
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2016-06-20 15:12:31 +06:00 |
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