GLideN64/src/Combiner.h

184 lines
4.7 KiB
C++

#ifndef COMBINER_H
#define COMBINER_H
#include <map>
#include <memory>
#include "GLideN64.h"
#include "GraphicsDrawer.h"
#include "gDP.h"
#include "CombinerKey.h"
#include "Graphics/CombinerProgram.h"
#include "Graphics/ShaderProgram.h"
/*
* G_SETCOMBINE: color combine modes
*/
/* Color combiner constants: */
#define G_CCMUX_COMBINED 0
#define G_CCMUX_TEXEL0 1
#define G_CCMUX_TEXEL1 2
#define G_CCMUX_PRIMITIVE 3
#define G_CCMUX_SHADE 4
#define G_CCMUX_ENVIRONMENT 5
#define G_CCMUX_CENTER 6
#define G_CCMUX_SCALE 6
#define G_CCMUX_COMBINED_ALPHA 7
#define G_CCMUX_TEXEL0_ALPHA 8
#define G_CCMUX_TEXEL1_ALPHA 9
#define G_CCMUX_PRIMITIVE_ALPHA 10
#define G_CCMUX_SHADE_ALPHA 11
#define G_CCMUX_ENV_ALPHA 12
#define G_CCMUX_LOD_FRACTION 13
#define G_CCMUX_PRIM_LOD_FRAC 14
#define G_CCMUX_NOISE 7
#define G_CCMUX_K4 7
#define G_CCMUX_K5 15
#define G_CCMUX_1 6
#define G_CCMUX_0 31
/* Alpha combiner constants: */
#define G_ACMUX_COMBINED 0
#define G_ACMUX_TEXEL0 1
#define G_ACMUX_TEXEL1 2
#define G_ACMUX_PRIMITIVE 3
#define G_ACMUX_SHADE 4
#define G_ACMUX_ENVIRONMENT 5
#define G_ACMUX_LOD_FRACTION 0
#define G_ACMUX_PRIM_LOD_FRAC 6
#define G_ACMUX_1 6
#define G_ACMUX_0 7
#define EncodeCombineMode( a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \
a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1 ) \
static_cast<u64>((static_cast<u64>(_SHIFTL( G_CCMUX_##a0, 20, 4 ) | _SHIFTL( G_CCMUX_##c0, 15, 5 ) | \
_SHIFTL( G_ACMUX_##Aa0, 12, 3 ) | _SHIFTL( G_ACMUX_##Ac0, 9, 3 ) | \
_SHIFTL( G_CCMUX_##a1, 5, 4 ) | _SHIFTL( G_CCMUX_##c1, 0, 5 )) << 32) | \
static_cast<u64>(_SHIFTL( G_CCMUX_##b0, 28, 4 ) | _SHIFTL( G_CCMUX_##d0, 15, 3 ) | \
_SHIFTL( G_ACMUX_##Ab0, 12, 3 ) | _SHIFTL( G_ACMUX_##Ad0, 9, 3 ) | \
_SHIFTL( G_CCMUX_##b1, 24, 4 ) | _SHIFTL( G_ACMUX_##Aa1, 21, 3 ) | \
_SHIFTL( G_ACMUX_##Ac1, 18, 3 ) | _SHIFTL( G_CCMUX_##d1, 6, 3 ) | \
_SHIFTL( G_ACMUX_##Ab1, 3, 3 ) | _SHIFTL( G_ACMUX_##Ad1, 0, 3 )))
// Internal combiner commands
#define LOAD 0
#define SUB 1
#define MUL 2
#define ADD 3
#define INTER 4
// Internal generalized combiner inputs
#define G_GCI_COMBINED 0
#define G_GCI_TEXEL0 1
#define G_GCI_TEXEL1 2
#define G_GCI_PRIMITIVE 3
#define G_GCI_SHADE 4
#define G_GCI_ENVIRONMENT 5
#define G_GCI_CENTER 6
#define G_GCI_SCALE 7
#define G_GCI_COMBINED_ALPHA 8
#define G_GCI_TEXEL0_ALPHA 9
#define G_GCI_TEXEL1_ALPHA 10
#define G_GCI_PRIMITIVE_ALPHA 11
#define G_GCI_SHADE_ALPHA 12
#define G_GCI_ENV_ALPHA 13
#define G_GCI_LOD_FRACTION 14
#define G_GCI_PRIM_LOD_FRAC 15
#define G_GCI_NOISE 16
#define G_GCI_K4 17
#define G_GCI_K5 18
#define G_GCI_ONE 19
#define G_GCI_ZERO 20
#define G_GCI_HALF 21
#define G_GCI_HW_LIGHT 22
#define G_GCI_HW_LIGHT 22
#define G_GCI_LAST 23
struct CombinerOp
{
u32 op = LOAD;
u32 param1 = G_GCI_LAST;
u32 param2 = G_GCI_LAST;
u32 param3 = G_GCI_LAST;
};
struct CombinerStage
{
u32 numOps;
CombinerOp op[6];
};
struct Combiner
{
u32 numStages;
CombinerStage stage[2];
};
struct CombineCycle
{
u32 sa, sb, m, a;
};
class CombinerInfo
{
public:
void init();
void destroy();
void update();
void setCombine(u64 _mux);
void updateParameters();
void setDepthFogCombiner();
graphics::ShaderProgram * getTexrectUpscaleCopyProgram();
graphics::ShaderProgram * getTexrectColorAndDepthUpscaleCopyProgram();
graphics::ShaderProgram * getTexrectDownscaleCopyProgram();
graphics::ShaderProgram * getTexrectColorAndDepthDownscaleCopyProgram();
graphics::CombinerProgram * getCurrent() const { return m_pCurrent; }
bool isChanged() const {return m_bChanged;}
bool isShaderCacheSupported() const;
static CombinerInfo & get();
void setPolygonMode(DrawingState _drawingState);
bool isRectMode() const { return m_rectMode; }
private:
CombinerInfo()
: m_bChanged(false)
, m_rectMode(true)
, m_shadersLoaded(0)
, m_configOptionsBitSet(0)
, m_pCurrent(nullptr) {}
CombinerInfo(const CombinerInfo &) = delete;
void _saveShadersStorage() const;
bool _loadShadersStorage();
bool m_bChanged;
bool m_rectMode;
u32 m_shadersLoaded;
u32 m_configOptionsBitSet;
graphics::CombinerProgram * m_pCurrent;
graphics::Combiners m_combiners;
std::unique_ptr<graphics::ShaderProgram> m_shadowmapProgram;
std::unique_ptr<graphics::ShaderProgram> m_texrectUpscaleCopyProgram;
std::unique_ptr<graphics::ShaderProgram> m_texrectColorAndDepthUpscaleCopyProgram;
std::unique_ptr<graphics::ShaderProgram> m_texrectDownscaleCopyProgram;
std::unique_ptr<graphics::ShaderProgram> m_texrectColorAndDepthDownscaleCopyProgram;
};
inline
graphics::CombinerProgram * currentCombiner() {
return CombinerInfo::get().getCurrent();
}
void Combiner_Init();
void Combiner_Destroy();
graphics::CombinerProgram * Combiner_Compile(CombinerKey key);
#endif