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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 039f818175 Correct initial value for clip ratio.
According to programming manual, initial value is 2.

Fixed logo clipping in SD Hiryuu no Ken Densetsu.
This game does not call gSPClipRatio, thus initial value is used.
2019-02-04 21:09:02 +07:00
ini Add custom settings for Mario Artist games 2019-02-02 18:22:13 +07:00
licenses Implement FXAA 2018-09-09 16:36:09 +07:00
projects Fix PostBuildEvent for 64bit build of mupen64plus. 2018-12-02 19:46:24 +07:00
src Correct initial value for clip ratio. 2019-02-04 21:09:02 +07:00
translations Update gliden64_fr.ts 2017-03-25 17:41:49 +01:00
.gitignore Cleanup GLideNUI.vcxproj 2018-11-25 18:34:16 +07:00
.travis.yml Add Travis CI config file. 2018-03-18 00:28:46 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Add Travis CI config file. 2018-03-18 00:28:46 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.

Continuous integration build history:

To get CI builds for mupen64plus for Windows: open build history, select build, click to ARTIFACTS: you will get link to mupen64plus-video-GLideN64.dll

Windows build status for master branch: Build status

Linux and MacOsX build status for master branch: Build Status