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A new generation, open-source graphics plugin for N64 emulators.
![]() The game uses very unique way to allocate frame buffers. It uses double buffering, but both buffers share the same address space (sic!) The game uses interlaced display mode, and lines in RDP buffers are interlaced too. Plugin's fb and VI emulation code can't handle it properly, so I just added a hack. Fixed Lode Runner 3-D: No video output if framebuffer is enabled #1937 |
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GLideN64
A new generation, open-source graphics plugin for N64 emulators.
Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.
Continuous integration build history:
- for mupen64plus for Windows: https://ci.appveyor.com/project/gonetz/gliden64/history
- for mupen64plus for Linux and MacOsX: https://travis-ci.org/gonetz/GLideN64/builds
To get CI builds for mupen64plus for Windows: open build history, select build, click to ARTIFACTS: you will get link to mupen64plus-video-GLideN64.dll