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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 0f1b45cfa6 Add hack for Lode Runner 3-D.
The game uses very unique way to allocate frame buffers.
It uses double buffering, but both buffers share the same address space (sic!)
The game uses interlaced display mode, and lines in RDP buffers are interlaced too.
Plugin's fb and VI emulation code can't handle it properly, so I just added a hack.

Fixed Lode Runner 3-D: No video output if framebuffer is enabled #1937
2019-01-13 00:47:52 +07:00
ini Add custom settings for San Francisco Rush Extreme Racing 2018-12-09 19:01:21 +07:00
licenses Implement FXAA 2018-09-09 16:36:09 +07:00
projects Fix PostBuildEvent for 64bit build of mupen64plus. 2018-12-02 19:46:24 +07:00
src Add hack for Lode Runner 3-D. 2019-01-13 00:47:52 +07:00
translations Update gliden64_fr.ts 2017-03-25 17:41:49 +01:00
.gitignore Cleanup GLideNUI.vcxproj 2018-11-25 18:34:16 +07:00
.travis.yml Add Travis CI config file. 2018-03-18 00:28:46 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Add Travis CI config file. 2018-03-18 00:28:46 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.

Continuous integration build history:

To get CI builds for mupen64plus for Windows: open build history, select build, click to ARTIFACTS: you will get link to mupen64plus-video-GLideN64.dll

Windows build status for master branch: Build status

Linux and MacOsX build status for master branch: Build Status