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https://github.com/blawar/GLideN64.git
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![Rosalie Wanders](/assets/img/avatar_default.png)
* Update the mupen64plus API headers * Add the new video extension functions in the opengl wrappers * Pull new headers from upsteam mupen64plus-core * Modify CMakeLists.txt * Add GLideNUI source files * Expose new MUPENPLUSAPI_GLIDENUI option * This allows you to compile GLideN64 for mupen64plus with GLideNUI * NOTE that this only works with front-ends which call PluginConfig * Move src/windows/Config_windows.cpp to src/GLideNUI/Config_GLideNUI.cpp * This makes more sense because it's not windows-exclusive anymore * Add src/GLideNUI/fullscreenresolutions_mupen64plus.cpp * This allows GLideNUI to enumerate the fullscreen refresh rates and resolutions * Modify src/Graphics/OpenGLContext/mupen64plus/mupen64plus_DisplayWindow.cpp * This modification allows mupen64plus with GLideNUI to use the selected fullscreen resolution and refresh rates * Expose a new PluginConfig function which calls Config_DoConfig() * NOTE that this only works with front-ends which call this function * NOTE that this technically breaks the mupen spec
66 lines
1.3 KiB
C++
66 lines
1.3 KiB
C++
#include "PluginAPI.h"
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#include "Types.h"
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#include "mupenplus/GLideN64_mupenplus.h"
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#include "N64.h"
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extern "C" {
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EXPORT int CALL RomOpen(void)
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{
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if (rdram_size != nullptr)
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RDRAMSize = *rdram_size - 1;
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else
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RDRAMSize = 0;
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return api().RomOpen();
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}
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EXPORT m64p_error CALL PluginGetVersion(
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m64p_plugin_type * _PluginType,
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int * _PluginVersion,
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int * _APIVersion,
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const char ** _PluginNamePtr,
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int * _Capabilities
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)
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{
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return api().PluginGetVersion(_PluginType, _PluginVersion, _APIVersion, _PluginNamePtr, _Capabilities);
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}
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EXPORT m64p_error CALL PluginStartup(
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m64p_dynlib_handle CoreLibHandle,
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void *Context,
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void (*DebugCallback)(void *, int, const char *)
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)
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{
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return api().PluginStartup(CoreLibHandle);
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}
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#ifdef M64P_GLIDENUI
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EXPORT m64p_error CALL PluginConfig(void)
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{
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return api().PluginConfig();
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}
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#endif // M64P_GLIDENUI
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EXPORT m64p_error CALL PluginShutdown(void)
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{
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return api().PluginShutdown();
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}
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EXPORT void CALL ReadScreen2(void *dest, int *width, int *height, int front)
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{
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api().ReadScreen2(dest, width, height, front);
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}
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EXPORT void CALL SetRenderingCallback(void (*callback)(int))
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{
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api().SetRenderingCallback(callback);
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}
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EXPORT void CALL ResizeVideoOutput(int width, int height)
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{
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api().ResizeVideoOutput(width, height);
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}
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} // extern "C"
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