1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00
GLideN64/src
2020-09-19 21:53:24 +07:00
..
BufferCopy Delay texture coordinate normalization. Adapt texture filter to texture engine. 2020-05-10 16:24:28 +07:00
common Don't crash on failed initialization 2019-10-05 22:41:33 +07:00
DepthBufferRender Correct depth render. 2018-03-24 21:27:39 +07:00
GLideNHQ Remove Android makefile and use CMakeLists for Android instead 2019-12-02 18:41:41 +07:00
GLideNUI Allow GLideNUI to work with mupen64plus 2020-09-16 19:02:46 +07:00
GLideNUI-wtl Add missing settings to Zilmar-spec from Mupen-spec 2020-08-14 17:29:04 +07:00
Graphics Allow GLideNUI to work with mupen64plus 2020-09-16 19:02:46 +07:00
inc Allow GLideNUI to work with mupen64plus 2020-09-16 19:02:46 +07:00
mupenplus Correctly implement FindPluginPath for Windows 2020-09-19 21:53:24 +07:00
Neon Fix broken Android compilation with updated xxHash 2020-04-09 15:33:56 +07:00
osal Remove Android makefile and use CMakeLists for Android instead 2019-12-02 18:41:41 +07:00
uCodes Fix "division by zero" issue in gSPObjSprite. 2020-04-11 14:57:50 +07:00
windows Allow GLideNUI to work with mupen64plus 2020-09-16 19:02:46 +07:00
xxHash Update to XXH3 for CRC_OPT 2020-03-30 21:16:59 +07:00
3DMath.cpp Fix NEON build 2018-06-16 22:23:30 +07:00
3DMath.h Fix NEON build 2018-06-16 22:23:30 +07:00
CMakeLists.txt Allow GLideNUI to work with mupen64plus 2020-09-16 19:02:46 +07:00
Combiner.cpp Use hybrid filter for upscale buffer copy and plain bilinear filter for downscale one. 2020-05-10 15:56:09 +07:00
Combiner.h Use hybrid filter for upscale buffer copy and plain bilinear filter for downscale one. 2020-05-10 15:56:09 +07:00
CombinerKey.cpp Code refactor: CombinerProgram()::getKey() returns reference instead of object 2017-12-15 12:38:10 +07:00
CombinerKey.h Code refactor: CombinerProgram()::getKey() returns reference instead of object 2017-12-15 12:38:10 +07:00
CommonPluginAPI.cpp Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
Config.cpp Separate "Dump" and "Reload" options. 2020-06-14 15:52:09 +07:00
Config.h Allow GLideNUI to work with mupen64plus 2020-09-16 19:02:46 +07:00
convert.cpp Code cleanup: fix compilation warnings. 2017-11-15 15:07:52 +07:00
convert.h Fix load of 4bit CI textures when TLUT mode is off. Correction for commit 98960950 2019-03-23 12:37:38 +07:00
CRC_OPT.cpp Update to XXH3 for CRC_OPT 2020-03-30 21:16:59 +07:00
CRC.h Update to XXH3 for CRC_OPT 2020-03-30 21:16:59 +07:00
CRC32_ARMV8.cpp Update to XXH3 for CRC_OPT 2020-03-30 21:16:59 +07:00
CRC32.cpp Update to XXH3 for CRC_OPT 2020-03-30 21:16:59 +07:00
DebugDump.cpp Improve logging information 2019-04-23 11:15:41 +07:00
DebugDump.h Fix blending when CLR_ON_CVG flag is on. 2017-09-21 23:18:35 +07:00
Debugger.cpp Fix downscaling aliasing caused by 2f5280c 2020-08-14 17:29:04 +07:00
Debugger.h [Debugger] Fix display of vertex alpha in HLE mode. 2020-05-03 15:14:25 +07:00
DepthBuffer.cpp Re-implement slower N64 depth compare synchronization method, 2020-02-09 19:03:53 +07:00
DepthBuffer.h Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
DisplayLoadProgress.cpp Allow non-0 default framebuffer 2018-05-22 08:25:24 -06:00
DisplayLoadProgress.h Display save/load progress for combiners shaders 2017-10-26 00:37:26 +07:00
DisplayWindow.cpp Don't crash on failed initialization 2019-10-05 22:41:33 +07:00
DisplayWindow.h Allow GLideNUI to work with mupen64plus 2020-09-16 19:02:46 +07:00
FrameBuffer.cpp Fix downscaling aliasing caused by 2f5280c 2020-08-14 17:29:04 +07:00
FrameBuffer.h Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
FrameBufferEmulationIssues.txt StarCraft fix. 2019-02-02 18:34:10 +07:00
FrameBufferInfo.cpp Improve logging information 2019-04-23 11:15:41 +07:00
FrameBufferInfo.h FBInfo fixes 2017-11-16 09:43:08 +07:00
FrameBufferInfoAPI.h Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
GBI.cpp Set inverted Y to false for Vivid Dolls microcode. 2020-05-12 18:03:41 +07:00
GBI.h Fix some of PVS-Studio warnings. 2019-03-03 11:47:10 +07:00
gDP.cpp Correct gDPTextureRectangle: 2020-09-16 18:49:53 +07:00
gDP.h LLETriangle : force flush triangles if tile is changed. 2020-04-27 17:05:43 +07:00
getRevision.bat Add getRevision.bat 2017-10-01 17:52:27 +07:00
getRevision.sh Don't generate a new Revision.h file if revision hasn't changed 2019-12-16 14:21:44 +07:00
GLideN64.cpp Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLideN64.h Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLideN64.rc GLideNUI: make Gliden64 have rc files 2020-04-22 21:14:15 +07:00
GraphicsDrawer.cpp Delay texcoord correction until multiplying by hdratio 2020-07-17 20:26:32 +07:00
GraphicsDrawer.h Implement dual source blending. 2020-06-14 11:51:33 +07:00
gSP.cpp Code cleanup. 2020-05-11 18:17:46 +07:00
gSP.h Use the second color section of the Light structure for vertices with odd index (1, 3, ...). 2020-05-03 12:10:09 +07:00
iob.cpp MSVS project for mupen64plus x64 2017-11-02 11:05:55 +07:00
Keys.cpp Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
Keys.h Debugger: implement search for polygons, which use selected texture. 2018-02-04 21:14:18 +07:00
Log_android.cpp Fix android logging 2019-09-29 16:08:44 +07:00
Log_ios.mm Add new iOS files 2018-03-31 10:54:20 +07:00
Log.cpp Improve logging information 2019-04-23 11:15:41 +07:00
Log.h Fix Log.h 2019-11-30 22:40:00 +07:00
MemoryStatus.h Check that RDRAM area is writable before writing buffer data into it. 2019-03-16 18:37:05 +07:00
MupenPlusPluginAPI.cpp Allow GLideNUI to work with mupen64plus 2020-09-16 19:02:46 +07:00
N64.cpp Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API 2017-10-06 14:14:05 +07:00
N64.h Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API 2017-10-06 14:14:05 +07:00
NoiseTexture.cpp Remove "Enable noise" oprion. Emulation of noise is always enabled. 2020-03-31 18:31:42 +07:00
NoiseTexture.h Fill noise textures data only once on plugin's start. 2017-10-27 10:43:14 +07:00
PaletteTexture.cpp Set buffer to nullptr after free 2020-04-28 15:50:37 +07:00
PaletteTexture.h Update to XXH3 for CRC_OPT 2020-03-30 21:16:59 +07:00
Performance.cpp Code cleanup: fix compilation warnings. 2017-11-15 15:07:52 +07:00
Performance.h Use steady_clock for Performance counter 2017-06-09 15:23:30 -06:00
Platform.h Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
PluginAPI.h Allow GLideNUI to work with mupen64plus 2020-09-16 19:02:46 +07:00
PostProcessor.cpp Revert "Don't use glGetTexLevelParameteriv to determine texture size" 2019-11-30 15:31:43 +07:00
PostProcessor.h Revert "Don't use glGetTexLevelParameteriv to determine texture size" 2019-11-30 15:31:43 +07:00
RDP.cpp Debug dump cmd in LLE mode. 2020-06-28 11:06:37 +07:00
RDP.h Store texrect command parameters in RDP.w0 and RDP.w1 2018-09-04 16:42:53 +07:00
resource.h GLideNUI: make Gliden64 have rc files 2020-04-22 21:14:15 +07:00
RSP_LoadMatrix.cpp Add matix element conversion functions. 2018-06-11 20:12:13 +07:00
RSP_LoadMatrixX86.cpp Fix type cast error for 64bit compilation 2020-06-14 11:50:57 +07:00
RSP.cpp New LLE render. 2020-04-27 17:05:42 +07:00
RSP.h Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259 2018-06-16 18:41:50 +07:00
sdl2_compat.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
SoftwareRender.cpp New LLE render. 2020-04-27 17:05:42 +07:00
SoftwareRender.h Use short, not byte, for element index 2018-02-28 16:55:29 +07:00
TexrectDrawer.cpp Implement dual source blending. 2020-06-14 11:51:33 +07:00
TexrectDrawer.h Revert "Set clip ratio to 1 in TexrectDrawer." 2020-04-06 20:01:54 +07:00
TextDrawer.cpp Fix OSD info in fullscreen mode. 2020-06-25 16:30:11 +07:00
TextDrawer.h Add TextDrawer::setTextColor method. 2017-06-25 15:07:02 +07:00
TextDrawerStub.cpp Add new iOS files 2018-03-31 10:54:20 +07:00
TextureFilterHandler.cpp File stream implementation of TxCache. 2019-09-27 19:33:16 +07:00
TextureFilterHandler.h Do not shutdown TextureFilterHandler on RomClosed() API command. 2017-11-22 14:35:31 +07:00
Textures.cpp Modifications for mip-mapped textures load. 2020-09-16 18:50:55 +07:00
Textures.h Delay texture coordinate normalization. Adapt texture filter to texture engine. 2020-05-10 16:24:28 +07:00
TxFilterStub.cpp Update TxFilterStub.cpp 2017-12-14 17:45:20 +01:00
Types.h Add template RAII class to change-restore arbitrary parameters: ValueKeeper Use it in TexrectDrawer::draw() 2019-02-02 18:34:08 +07:00
VI.cpp Mask VI_ORIGIN address 2020-04-15 11:12:42 +07:00
VI.h Rewrite buffer height calculation. 2017-03-16 18:50:14 +07:00
winlnxdefs.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
wst.h Changes needed to build with Android NDK 15 2017-06-18 18:33:05 -04:00
ZilmarGFX_1_3.h Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
ZilmarPluginAPI.cpp Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
ZlutTexture.cpp Fix issues with EGL image public API on GLES 2.0 2019-11-30 15:54:59 +07:00
ZlutTexture.h Special shaders 2017-01-08 17:49:50 +07:00