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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
GLideN64/src
2016-08-24 15:16:53 +07:00
..
BufferCopy Fixes crash at GoldenEye startup 2016-07-06 10:54:27 +06:00
common Rewrite OGLVideo::isExtensionSupported 2016-08-19 16:05:47 +07:00
DepthBufferRender Implement software depth buffer render. 2016-06-20 15:12:31 +06:00
GLES2 GLSL Improvements 2016-08-24 15:16:53 +07:00
GLideNHQ Add Android make files. 2016-07-07 11:27:51 +06:00
GLideNUI Remove version check for custom ini file. 2016-07-16 21:49:37 +06:00
GLUniforms Fix issues with shader storage and HW lighting in Android 2016-08-16 16:33:30 +07:00
inc Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
mupenplus Optional fragment based writing of depth 2016-08-16 21:32:27 +07:00
OGL3X GLSL Improvements 2016-08-24 15:16:53 +07:00
osal Add Android make files. 2016-07-07 11:27:51 +06:00
RaspberryPi Fix shaders on the Raspberry Pi 2016-05-21 21:52:37 +06:00
windows Make GLFunctions.cpp for EGL common for EGL and Windows. 2016-05-30 13:57:10 +06:00
3DMath.cpp Port glN64 for Android NEON optimizations 2016-07-06 11:00:40 +06:00
3DMath.h Port glN64 for Android NEON optimizations 2016-07-06 11:00:40 +06:00
3DMathNeon.cpp Port glN64 for Android NEON optimizations 2016-07-06 11:00:40 +06:00
CMakeLists.txt rpi/pandora: add -DARM_ASM definition 2016-08-16 22:11:42 +07:00
Combiner.cpp Fix issues with shader storage and HW lighting in Android 2016-08-16 16:33:30 +07:00
Combiner.h Fix issues with shader storage and HW lighting in Android 2016-08-16 16:33:30 +07:00
CommonPluginAPI.cpp Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
Config.cpp Optional fragment based writing of depth 2016-08-16 21:32:27 +07:00
Config.h Optional fragment based writing of depth 2016-08-16 21:32:27 +07:00
convert.h Rewrite LoadBlock. 2016-03-26 21:14:42 +06:00
CRC_OPT.cpp Code cleanup: remove unused function textureCRC 2016-07-08 12:47:25 +06:00
CRC.cpp Code cleanup: remove unused function textureCRC 2016-07-08 12:47:25 +06:00
CRC.h Code cleanup: remove unused function textureCRC 2016-07-08 12:47:25 +06:00
Debug.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
DepthBuffer.cpp Fixes some depth issues in Android 2016-07-23 12:42:36 -04:00
DepthBuffer.h Enable Framebuffer Emulation on the Raspberry Pi 2016-06-26 17:40:14 +06:00
F3D.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DDKR.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DDKR.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2.cpp Fixing FBInfo build on gcc (5.2.1) 2016-02-27 10:52:02 +06:00
F3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2CBFD.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2CBFD.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DPD.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DPD.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DSWSE.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DSWSE.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DWRUS.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DWRUS.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
FBOTextureFormats.cpp Fix GL error due to incorrect monochrome internal format. 2016-08-15 17:57:59 +07:00
FBOTextureFormats.h Code refactor: move struct FBOTextureFormats to separate files. 2016-06-20 15:16:15 +06:00
FrameBuffer.cpp Another fix for FBE on Raspberry Pi 2016-07-21 10:57:17 +06:00
FrameBuffer.h Code refactor: replace NULL by nullptr. 2016-06-10 12:40:18 +06:00
FrameBufferEmulationIssues.txt Move all sources to src folder. 2015-05-13 10:21:32 +06:00
FrameBufferInfo.cpp Implement software depth buffer render. 2016-06-20 15:12:31 +06:00
FrameBufferInfo.h Add FBInfo default ctor. 2016-04-23 20:58:29 +06:00
FrameBufferInfoAPI.h Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
GBI.cpp Code refactor: replace NULL by nullptr. 2016-06-10 12:40:18 +06:00
GBI.h Code refactor: replace NULL by nullptr. 2016-06-10 12:40:18 +06:00
gDP.cpp Fix input texture checksum calculation. 2016-07-03 00:09:26 +06:00
gDP.h Fix input texture checksum calculation. 2016-07-03 00:09:26 +06:00
getRevision.sh Make getRevision.sh executable 2015-10-31 15:14:10 +00:00
GLideN64.cpp Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLideN64.h Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLSLCombiner.h Fix issues with shader storage and HW lighting in Android 2016-08-16 16:33:30 +07:00
glState.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
glState.h Add extern "C" for functions in glState.h 2015-05-13 10:22:18 +06:00
gSP.cpp Fix CBFD lighting in Android 2016-08-16 22:07:51 +07:00
gSP.h Code refactor: rename CLIP_Z to CLIP_W 2016-06-20 15:12:31 +06:00
gSPNeon.cpp Port glN64 for Android NEON optimizations 2016-07-06 11:00:40 +06:00
Keys.cpp Fix compilation warning in Keys.cpp 2015-06-01 14:50:07 +06:00
Keys.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Log.h don't write to the logfile if it doesn't open correctly (eg permissions) #930 2016-03-24 09:27:09 +06:00
mupen64plus-video-gliden64.mk Enable compiler vectorization in android make file. 2016-07-22 14:34:56 +06:00
MupenPlusPluginAPI.cpp Fix mupen64plus build. 2016-02-27 10:51:58 +06:00
N64.cpp Correct load to TMEM functions: wrap tmem address in case of overflow. 2015-06-17 16:02:06 +06:00
N64.h Correct load to TMEM functions: wrap tmem address in case of overflow. 2015-06-17 16:02:06 +06:00
OpenGL.cpp Fix potential segfault in isExtensionSupported 2016-08-24 15:14:02 +07:00
OpenGL.h Optional fragment based writing of depth 2016-08-16 21:32:27 +07:00
PluginAPI.h Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
PostProcessor.cpp Fix issue where the PostProcessor class would sometimes be reconstructed. 2016-05-28 18:27:50 -04:00
PostProcessor.h Fix issue where the PostProcessor class would sometimes be reconstructed. 2016-05-28 18:27:50 -04:00
RDP.cpp Code refactor: move duplicated code from RDP_TexRect and RDP_TexRectFlip to a function. 2016-04-14 13:22:58 +06:00
RDP.h Revert "Correct coronas emulation in Perfect Dark." 2015-06-14 22:57:53 +06:00
RSP.cpp Implement software depth buffer render. 2016-06-20 15:12:31 +06:00
RSP.h Add optimization hacks for depth buffer read in PD and CBFD: 2016-03-13 17:53:08 +06:00
S2DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
S2DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
S2DEX2.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
S2DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
sdl2_compat.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ShaderUtils.cpp Add legacy blending option: 2016-07-17 11:15:02 +06:00
ShaderUtils.h Code refactor: use std::string instead of plain char buffer in compileCombiner. 2016-03-12 20:09:29 +06:00
SoftwareRender.cpp Fix array bound write error in renderTriangles. 2016-07-13 17:32:22 +06:00
SoftwareRender.h Implement software depth buffer render. 2016-06-20 15:12:31 +06:00
TextDrawer.cpp Code refactor: replace NULL by nullptr. 2016-06-10 12:40:18 +06:00
TextDrawer.h Code cleanup: correct class TextDrawer definition. 2015-06-16 20:41:13 +06:00
TextDrawerStub.cpp Replace TextDrawer by TextDrawerStub for GL ES. 2015-05-13 10:22:09 +06:00
TextureFilterHandler.cpp Fix compilation on Android. 2016-06-20 13:00:03 +06:00
TextureFilterHandler.h Move TextureFilterHandler class to separate files. 2016-06-10 17:58:47 +06:00
Textures.cpp Fix checksum calculation for mip-mapped textures. 2016-07-13 17:14:29 +06:00
Textures.h Code refactor: replace NULL by nullptr. 2016-06-10 12:40:18 +06:00
Turbo3D.cpp Code cleanup: replace texrect opcode by symbolic name. 2016-04-14 12:14:10 +06:00
Turbo3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
TxFilterStub.cpp Add TxFilterStub.cpp for GL ES. 2015-05-13 10:22:10 +06:00
Types.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
UniformCollection.h Fix texture coordinates calculation for frame buffer textures: 2015-10-11 21:23:21 +06:00
VI.cpp Code refactor: replace NULL by nullptr. 2016-06-10 12:40:18 +06:00
VI.h Fix _isMarioTennisScoreboard() hack for (E) version. 2015-05-13 10:21:46 +06:00
winlnxdefs.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
wst.h make gln_wcscat static to avoid link issues. 2015-05-30 20:38:50 +06:00
ZilmarGFX_1_3.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ZilmarPluginAPI.cpp Fix RomOpen for Mupen64Plus API. 2015-07-23 16:07:33 +06:00
ZSort.cpp Code refactor: replace NULL by nullptr. 2016-06-10 12:40:18 +06:00
ZSort.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00