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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 23de60b500 Re-implement async color buffer read.
Color buffer read in async mode is 7 times faster than sync read on my video card.
2015-10-09 23:06:06 +06:00
ini Update GLideN64.custom.ini : set copyDepthToRDRAM option for games, which need it. 2015-10-09 23:01:03 +06:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects Make osal as separate library. 2015-10-08 22:54:19 +06:00
src Re-implement async color buffer read. 2015-10-09 23:06:06 +06:00
translations Fix 'Shadres' typo in UI and translation files. 2015-10-02 21:37:33 +06:00
.gitignore Update LICENSE file 2015-05-13 10:21:38 +06:00
LICENCE Update LICENSE file 2015-05-13 10:21:38 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.