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A new generation, open-source graphics plugin for N64 emulators.
![]() The game copies current frame buffer to the area, which initially allocated for depth buffer. Game read camera data from that area, not from normal frame buffer. That's why 'copy color buffer to RDRAM' option does not help there. Special code needed to process that. Looks ugly, but works. |
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README.md |
GLideN64
A new generation, open-source graphics plugin for N64 emulators.