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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 24885907d8 Add hack_ZeldaCamera to fix camera in Zelda MM, #577
The game copies current frame buffer to the area, which initially allocated for depth buffer.
Game read camera data from that area, not from normal frame buffer.
That's why 'copy color buffer to RDRAM' option does not help there.
Special code needed to process that. Looks ugly, but works.
2015-09-27 10:10:05 +06:00
ini ini fixes: 2015-09-03 21:45:07 +06:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects MSVS project correction: remove configuration Debug 1964. 2015-07-01 11:04:05 +06:00
src Add hack_ZeldaCamera to fix camera in Zelda MM, #577 2015-09-27 10:10:05 +06:00
translations Initial Polish translation 2015-05-10 01:06:45 +02:00
.gitignore Update LICENSE file 2015-05-13 10:21:38 +06:00
LICENCE Update LICENSE file 2015-05-13 10:21:38 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.