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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 2c7184cab6 Add PluginAPI functions: GetUserDataPath() and GetUserCachePath().
New functions are used for texture library initialization.
GetUserDataPath() returns default folder to search for hi-res texture packs.
GetUserCachePath() returns folder to store texture cache.

Mupen64Plus implementation: use system ConfigGetUserDataPath() and ConfigGetUserCachePath().
Windows implementation: just return FindPluginPath() for both functions.

Note: behaviour of Mupen64Plus changed.
Previously the emulator's folder was default path for hires textures and texture cache.
Now default path is system dependent.
For Windows it will be %HOME%\AppData\Roaming\Mupen64Plus
2015-05-23 17:53:08 +06:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects Code refactor: Make specialized shaders code for GLES2 and OGL3X (GLES3+ and desktop GL) 2015-05-20 17:16:49 +06:00
src Add PluginAPI functions: GetUserDataPath() and GetUserCachePath(). 2015-05-23 17:53:08 +06:00
.gitignore Update LICENSE file 2015-05-13 10:21:38 +06:00
LICENCE Update LICENSE file 2015-05-13 10:21:38 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.