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GLideN64/src/Config.cpp
Sergey Lipskiy 2c7184cab6 Add PluginAPI functions: GetUserDataPath() and GetUserCachePath().
New functions are used for texture library initialization.
GetUserDataPath() returns default folder to search for hi-res texture packs.
GetUserCachePath() returns folder to store texture cache.

Mupen64Plus implementation: use system ConfigGetUserDataPath() and ConfigGetUserCachePath().
Windows implementation: just return FindPluginPath() for both functions.

Note: behaviour of Mupen64Plus changed.
Previously the emulator's folder was default path for hires textures and texture cache.
Now default path is system dependent.
For Windows it will be %HOME%\AppData\Roaming\Mupen64Plus
2015-05-23 17:53:08 +06:00

77 lines
2.0 KiB
C++

#ifdef OS_WINDOWS
# include <windows.h>
#else
# include "winlnxdefs.h"
#endif // OS_WINDOWS
#include "RSP.h"
#include "PluginAPI.h"
#include "Config.h"
void Config::resetToDefaults()
{
version = CONFIG_VERSION_CURRENT;
video.fullscreen = 0;
video.fullscreenWidth = video.windowedWidth = 640;
video.fullscreenHeight = video.windowedHeight = 480;
video.fullscreenRefresh = 60;
video.multisampling = 0;
video.verticalSync = 0;
texture.maxAnisotropy = 0;
texture.bilinearMode = BILINEAR_STANDARD;
texture.maxBytes = 500 * gc_uMegabyte;
texture.screenShotFormat = 0;
generalEmulation.enableFog = 1;
generalEmulation.enableLOD = 1;
generalEmulation.enableNoise = 1;
generalEmulation.enableHWLighting = 0;
generalEmulation.enableCustomSettings = 1;
generalEmulation.hacks = 0;
frameBufferEmulation.enable = 1;
frameBufferEmulation.copyDepthToRDRAM = 1;
frameBufferEmulation.copyFromRDRAM = 0;
frameBufferEmulation.copyToRDRAM = 1;
frameBufferEmulation.detectCFB = 0;
frameBufferEmulation.N64DepthCompare = 0;
frameBufferEmulation.aspect = 1;
frameBufferEmulation.validityCheckMethod = vcFingerprint;
textureFilter.txCacheSize = 100 * gc_uMegabyte;
textureFilter.txDump = 0;
textureFilter.txEnhancementMode = 0;
textureFilter.txFilterIgnoreBG = 0;
textureFilter.txFilterMode = 0;
textureFilter.txHiresEnable = 0;
textureFilter.txHiresFullAlphaChannel = 0;
textureFilter.txHresAltCRC = 0;
textureFilter.txCacheCompression = 1;
textureFilter.txForce16bpp = 0;
textureFilter.txSaveCache = 1;
api().GetUserDataPath(textureFilter.txPath);
wcscat(textureFilter.txPath, L"/hires_texture");
#ifdef OS_WINDOWS
font.name.assign("arial.ttf");
#else
font.name = "FreeSans.ttf";
#endif
font.size = 18;
font.color[0] = 0xB5;
font.color[1] = 0xE6;
font.color[2] = 0x1D;
font.color[3] = 0xFF;
for (int i = 0; i < 4; ++i)
font.colorf[i] = font.color[i] / 255.0f;
bloomFilter.enable = 0;
bloomFilter.thresholdLevel = 4;
bloomFilter.blendMode = 0;
bloomFilter.blurAmount = 10;
bloomFilter.blurStrength = 20;
}