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https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
![Sergey Lipskiy](/assets/img/avatar_default.png)
New functions are used for texture library initialization. GetUserDataPath() returns default folder to search for hi-res texture packs. GetUserCachePath() returns folder to store texture cache. Mupen64Plus implementation: use system ConfigGetUserDataPath() and ConfigGetUserCachePath(). Windows implementation: just return FindPluginPath() for both functions. Note: behaviour of Mupen64Plus changed. Previously the emulator's folder was default path for hires textures and texture cache. Now default path is system dependent. For Windows it will be %HOME%\AppData\Roaming\Mupen64Plus
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
#ifdef OS_WINDOWS
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# include <windows.h>
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#else
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# include "winlnxdefs.h"
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#endif // OS_WINDOWS
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#include "RSP.h"
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#include "PluginAPI.h"
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#include "Config.h"
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void Config::resetToDefaults()
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{
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version = CONFIG_VERSION_CURRENT;
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video.fullscreen = 0;
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video.fullscreenWidth = video.windowedWidth = 640;
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video.fullscreenHeight = video.windowedHeight = 480;
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video.fullscreenRefresh = 60;
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video.multisampling = 0;
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video.verticalSync = 0;
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texture.maxAnisotropy = 0;
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texture.bilinearMode = BILINEAR_STANDARD;
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texture.maxBytes = 500 * gc_uMegabyte;
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texture.screenShotFormat = 0;
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generalEmulation.enableFog = 1;
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generalEmulation.enableLOD = 1;
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generalEmulation.enableNoise = 1;
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generalEmulation.enableHWLighting = 0;
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generalEmulation.enableCustomSettings = 1;
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generalEmulation.hacks = 0;
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frameBufferEmulation.enable = 1;
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frameBufferEmulation.copyDepthToRDRAM = 1;
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frameBufferEmulation.copyFromRDRAM = 0;
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frameBufferEmulation.copyToRDRAM = 1;
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frameBufferEmulation.detectCFB = 0;
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frameBufferEmulation.N64DepthCompare = 0;
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frameBufferEmulation.aspect = 1;
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frameBufferEmulation.validityCheckMethod = vcFingerprint;
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textureFilter.txCacheSize = 100 * gc_uMegabyte;
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textureFilter.txDump = 0;
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textureFilter.txEnhancementMode = 0;
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textureFilter.txFilterIgnoreBG = 0;
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textureFilter.txFilterMode = 0;
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textureFilter.txHiresEnable = 0;
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textureFilter.txHiresFullAlphaChannel = 0;
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textureFilter.txHresAltCRC = 0;
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textureFilter.txCacheCompression = 1;
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textureFilter.txForce16bpp = 0;
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textureFilter.txSaveCache = 1;
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api().GetUserDataPath(textureFilter.txPath);
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wcscat(textureFilter.txPath, L"/hires_texture");
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#ifdef OS_WINDOWS
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font.name.assign("arial.ttf");
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#else
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font.name = "FreeSans.ttf";
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#endif
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font.size = 18;
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font.color[0] = 0xB5;
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font.color[1] = 0xE6;
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font.color[2] = 0x1D;
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font.color[3] = 0xFF;
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for (int i = 0; i < 4; ++i)
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font.colorf[i] = font.color[i] / 255.0f;
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bloomFilter.enable = 0;
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bloomFilter.thresholdLevel = 4;
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bloomFilter.blendMode = 0;
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bloomFilter.blurAmount = 10;
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bloomFilter.blurStrength = 20;
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}
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