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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 2d712f2ae0 Rewrite textures loading and mapping:
- use RiceVideo method for texture size calculation.
  RiceVideo uses the same method for texture dumping.
- rewrite texture mapping.
  Texture Clamp-Wrap-Mirror implemented in shaders.

Problem explanation:
https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358

Fixed various glitches with HD textures, #1885
2019-06-19 19:02:52 +07:00
ini Add custom setting for Turok - Dinosaur Hunter. 2019-03-30 19:05:57 +07:00
licenses Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
projects Fixes crashing in project 64 graphics plugin dialog with release build 2019-04-24 10:49:14 +07:00
src Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
translations Update gliden64_fr.ts 2017-03-25 17:41:49 +01:00
.gitignore Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
.travis.yml Switch Travis from Trusty to Xenial. 2019-04-12 17:01:10 +07:00
appveyor.yml Add Appveyor yaml script. 2019-03-10 21:36:14 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Update link to WIP builds in README.md 2019-04-07 17:15:47 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.

Continuous integration build history:

To get CI builds for mupen64plus for Windows: open build history, select build, click to ARTIFACTS: you will get link to mupen64plus-video-GLideN64.dll

Windows build status for master branch: Build status

Linux and MacOsX build status for master branch: Build Status