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A new generation, open-source graphics plugin for N64 emulators.
2d712f2ae0
- use RiceVideo method for texture size calculation. RiceVideo uses the same method for texture dumping. - rewrite texture mapping. Texture Clamp-Wrap-Mirror implemented in shaders. Problem explanation: https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358 Fixed various glitches with HD textures, #1885 |
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README.md |
GLideN64
A new generation, open-source graphics plugin for N64 emulators.
Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.
Continuous integration build history:
- for mupen64plus for Windows: https://ci.appveyor.com/project/gonetz/gliden64/history
- for mupen64plus for Linux and MacOsX: https://travis-ci.org/gonetz/GLideN64/builds
To get CI builds for mupen64plus for Windows: open build history, select build, click to ARTIFACTS: you will get link to mupen64plus-video-GLideN64.dll