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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00
GLideN64/src/BufferCopy
Sergey Lipskiy 2d712f2ae0 Rewrite textures loading and mapping:
- use RiceVideo method for texture size calculation.
  RiceVideo uses the same method for texture dumping.
- rewrite texture mapping.
  Texture Clamp-Wrap-Mirror implemented in shaders.

Problem explanation:
https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358

Fixed various glitches with HD textures, #1885
2019-06-19 19:02:52 +07:00
..
ColorBufferToRDRAM.cpp Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
ColorBufferToRDRAM.h Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
ColorBufferToRDRAMStub.h ColorBufferToRDRAM: re-create pixel buffers when FBO texture changed. 2016-11-28 21:17:49 +07:00
DepthBufferToRDRAM.cpp Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
DepthBufferToRDRAM.h Fix chunk copy start address 2017-11-16 09:44:51 +07:00
RDRAMtoColorBuffer.cpp Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
RDRAMtoColorBuffer.h Always render RDRAM content into newly created frame buffer. Remove ugly hack for Mario Tennis scoreboard. 2018-10-17 15:52:52 +07:00
WriteToRDRAM.h Fix copy buffer chunk to RDRAM. 2017-11-16 09:44:48 +07:00