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![]() - use RiceVideo method for texture size calculation. RiceVideo uses the same method for texture dumping. - rewrite texture mapping. Texture Clamp-Wrap-Mirror implemented in shaders. Problem explanation: https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358 Fixed various glitches with HD textures, #1885 |
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ColorBufferToRDRAM.cpp | ||
ColorBufferToRDRAM.h | ||
ColorBufferToRDRAMStub.h | ||
DepthBufferToRDRAM.cpp | ||
DepthBufferToRDRAM.h | ||
RDRAMtoColorBuffer.cpp | ||
RDRAMtoColorBuffer.h | ||
WriteToRDRAM.h |