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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
GLideN64/src/Graphics
Francisco Zurita 2e1baf433c Added floating point support to ColorBufferReader
I consolidated a lot of code that was the same between implementations in
the process, so now the code is common.
2017-04-25 16:51:18 +07:00
..
OpenGLContext Added floating point support to ColorBufferReader 2017-04-25 16:51:18 +07:00
ColorBufferReader.cpp Added floating point support to ColorBufferReader 2017-04-25 16:51:18 +07:00
ColorBufferReader.h Added floating point support to ColorBufferReader 2017-04-25 16:51:18 +07:00
CombinerProgram.cpp Rewrite shader cache 2017-01-08 17:49:53 +07:00
CombinerProgram.h Implement UnbufferedDrawer 2017-01-10 22:22:42 +07:00
Context.cpp Refactor TexrectDrawer. 2017-02-12 22:21:20 +07:00
Context.h Disable texcoord attribs for fillrect. 2017-03-11 12:46:40 +07:00
ContextImpl.h Refactor TexrectDrawer. 2017-02-12 22:21:20 +07:00
FramebufferTextureFormats.h Fix noise texture in GLES 2.0 2017-02-05 20:07:46 +07:00
ObjectHandle.cpp Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null 2017-02-22 16:45:27 +07:00
ObjectHandle.h Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null 2017-02-22 16:45:27 +07:00
Parameter.h Add special Parameter classes to make parametrs usage more safe. 2017-01-28 16:52:09 +07:00
Parameters.h Common implementation of N64 depth compare for Full GL and GLES 2017-02-17 15:54:13 +07:00
PixelBuffer.h Remove OpenGL from DepthBufferToRDRAM 2017-01-23 21:20:36 +07:00
ShaderProgram.h Refactor TexrectDrawer. 2017-02-12 22:21:20 +07:00