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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 3ac20d99c1 Enable hack_noDepthFrameBuffers for Roadster trophy.
Roadster trophy demo mode has problem: car has no wheels.
The game does wierd trick: it allocates depth buffer,
but uses only low half of it for depth values.
Upper half used as common memory.
Wheels texture loaded into that memory area (inside depth buffer area!).
Since depth buffer updated dynamicaly, its validity can not be tested.
Thus, buffer considered as valid and frame buffer texture is used instead of wheel texture.

Fixed #1258
2016-11-26 19:21:54 +07:00
ini INI Cleanup 2016-11-05 14:53:29 +07:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects Use BufferStorage extension for faster glReadPixels. 2016-11-24 14:20:43 +07:00
src Enable hack_noDepthFrameBuffers for Roadster trophy. 2016-11-26 19:21:54 +07:00
translations Modify german translation 2016-10-08 21:28:53 +02:00
.gitignore Update LICENSE file 2015-05-13 10:21:38 +06:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Initial commit 2014-10-01 17:31:41 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.