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A new generation, open-source graphics plugin for N64 emulators.
3ac20d99c1
Roadster trophy demo mode has problem: car has no wheels. The game does wierd trick: it allocates depth buffer, but uses only low half of it for depth values. Upper half used as common memory. Wheels texture loaded into that memory area (inside depth buffer area!). Since depth buffer updated dynamicaly, its validity can not be tested. Thus, buffer considered as valid and frame buffer texture is used instead of wheel texture. Fixed #1258 |
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GLideN64
A new generation, open-source graphics plugin for N64 emulators.