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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 3faa383c55 Fix in FrameBufferList::renderBuffer() : draw blank frame if VI state is wrong.
Previously renderBuffer() did nothing in that case and last rendered frame remained on screen.

Fixed Perfect Dark (Missing Transition Animation at end of Title Intro Screen - PD Logo Doesn't Disappear) #1715
2018-09-24 20:33:08 +07:00
ini Add forceDepthBufferClear config option. 2018-05-01 19:21:30 +07:00
licenses Implement FXAA 2018-09-09 16:36:09 +07:00
projects Implement FXAA 2018-09-09 16:36:09 +07:00
src Fix in FrameBufferList::renderBuffer() : draw blank frame if VI state is wrong. 2018-09-24 20:33:08 +07:00
translations Update gliden64_fr.ts 2017-03-25 17:41:49 +01:00
.gitignore Android makefile improvements and cleanup 2018-02-02 07:52:42 -05:00
.travis.yml Add Travis CI config file. 2018-03-18 00:28:46 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Add Travis CI config file. 2018-03-18 00:28:46 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.

Continuous integration build history:

To get CI builds for mupen64plus for Windows: open build history, select build, click to ARTIFACTS: you will get link to mupen64plus-video-GLideN64.dll

Windows build status for master branch: Build status

Linux and MacOsX build status for master branch: Build Status