1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-06-30 08:24:05 +00:00
GLideN64/projects/msvc/libGLideNHQ.vcxproj

171 lines
8.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGUID>{DA965BCF-2219-47AF-ACE7-EAF76D5D4756}</ProjectGUID>
<ProjectName>libGLideNHQ</ProjectName>
</PropertyGroup>
<PropertyGroup Condition="'$(WindowsTargetPlatformVersion)'=='' and '$(VisualStudioVersion)' != '12.0' and '$(VisualStudioVersion)' != '14.0'">
<LatestTargetPlatformVersion>$([Microsoft.Build.Utilities.ToolLocationHelper]::GetLatestSDKTargetPlatformVersion('Windows', '10.0'))</LatestTargetPlatformVersion>
<WindowsTargetPlatformVersion>$(LatestTargetPlatformVersion)</WindowsTargetPlatformVersion>
<TargetPlatformVersion>$(WindowsTargetPlatformVersion)</TargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolSet>$(DefaultPlatformToolset)</PlatformToolSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<IntDir>$(SolutionDir)build\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<TargetName>libGLideNHQ</TargetName>
<TargetExt>.lib</TargetExt>
<OutDir>$(SolutionDir)..\..\..\external\$(Platform)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\src;$(ProjectDir)..\..\src\inc;$(ProjectDir)..\..\src\osal;$(ProjectDir)..\..\src\GLideNHQ\inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>UNICODE;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;OS_WINDOWS;__MSC__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<ObjectFileName>$(IntDir)</ObjectFileName>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<ClCompile>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<TargetName>libGLideNHQ</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<TargetName>libGLideNHQd</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<AssemblerListingLocation>Debug/</AssemblerListingLocation>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Lib>
<AdditionalDependencies>libpngd.lib;zlibd.lib;</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug' And '$(Platform)'=='Win32'">
<Lib>
<AdditionalLibraryDirectories Condition="'$(MSBuildAssemblyVersion)'=='12.0'">lib/msvc12/dbg</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(MSBuildAssemblyVersion)'!='12.0'">lib/dbg</AdditionalLibraryDirectories>
</Lib>
<ClCompile>
<ConformanceMode Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ConformanceMode>
</ClCompile>
<ClCompile>
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">stdcpp17</LanguageStandard>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug' And '$(Platform)'=='x64'">
<Lib>
<AdditionalLibraryDirectories>lib/x64/dbg</AdditionalLibraryDirectories>
</Lib>
<ClCompile>
<ConformanceMode Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ConformanceMode>
</ClCompile>
<ClCompile>
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">stdcpp17</LanguageStandard>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<AssemblerListingLocation>Release/</AssemblerListingLocation>
<DebugInformationFormat>
</DebugInformationFormat>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<Optimization>MaxSpeed</Optimization>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Lib>
<AdditionalDependencies>libpng.lib;zlib.lib;</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="('$(Configuration)'=='Release') And '$(Platform)'=='Win32'">
<Lib>
<AdditionalLibraryDirectories Condition="'$(MSBuildAssemblyVersion)'=='12.0'">lib/msvc12/rel</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories Condition="'$(MSBuildAssemblyVersion)'!='12.0'">lib/rel</AdditionalLibraryDirectories>
</Lib>
<ClCompile>
<ConformanceMode Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ConformanceMode>
</ClCompile>
<ClCompile>
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">stdcpp17</LanguageStandard>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="('$(Configuration)'=='Release') And '$(Platform)'=='x64'">
<Lib>
<AdditionalLibraryDirectories>lib/x64/rel</AdditionalLibraryDirectories>
</Lib>
<ClCompile>
<ConformanceMode Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ConformanceMode>
</ClCompile>
<ClCompile>
<LanguageStandard Condition="'$(Configuration)|$(Platform)'=='Release|x64'">stdcpp17</LanguageStandard>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\GLideNHQ\TextureFilters.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TextureFilters_2xsai.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TextureFilters_hq2x.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TextureFilters_hq4x.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TextureFilters_xbrz.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxCache.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxDbg.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxFilter.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxFilterExport.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxHiResLoader.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxHiResCache.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxHiResNoCache.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxImage.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxQuantize.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxReSample.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxTexCache.cpp" />
<ClCompile Include="..\..\src\GLideNHQ\TxUtil.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>