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https://github.com/blawar/GLideN64.git
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43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
#ifndef VI_H
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#define VI_H
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#include "Types.h"
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// VI status register
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#define VI_STATUS_TYPE_16 0x000002 /* 16 bit 5/5/5/3 */
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#define VI_STATUS_TYPE_32 0x000003 /* 32 bit 8/8/8/8 */
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#define VI_STATUS_GAMMA_DITHER_ENABLED 0x000004
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#define VI_STATUS_GAMMA_ENABLED 0x000008
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#define VI_STATUS_DIVOT_ENABLED 0x000010
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#define VI_STATUS_SERRATE_ENABLED 0x000040
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#define VI_STATUS_AA_MASK 0x000300 /* see AA modes */
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#define VI_STATUS_DITHER_FILTER_ENABLED 0x010000
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// AA modes
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#define AA_MODE_AA_RESAMPLE_ALWAYS_FETCH 0x000000 /* Always fetch lines */
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#define AA_MODE_AA_RESAMPLE 0x000100 /* Fetch extra line if needed */
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#define AA_MODE_RESAMPLE_ONLY 0x000200
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#define AA_MODE_NEITHER 0x000300 /* Replicate pixels, no interpolation */
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struct VIInfo
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{
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u32 width, widthPrev, height, real_height;
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f32 rwidth, rheight;
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u32 lastOrigin;
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bool interlaced;
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bool PAL;
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VIInfo() :
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width(0), widthPrev(0), height(0), real_height(0), rwidth(0), rheight(0),
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lastOrigin(-1), interlaced(false), PAL(false)
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{}
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};
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extern VIInfo VI;
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void VI_UpdateSize();
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void VI_UpdateScreen();
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u16 VI_GetMaxBufferHeight(u16 _width);
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#endif
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