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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
GLideN64/src
2016-11-21 15:47:53 +07:00
..
BufferCopy Revert color format change. 2016-10-17 20:14:34 -04:00
common Make PluginAPI::ReadScreen thread safe. 2016-11-20 11:09:11 +07:00
DepthBufferRender Implement software depth buffer render. 2016-06-20 15:12:31 +06:00
GLES2 Rewrite wrap/clamp shaders. 2016-11-14 17:45:15 +07:00
GLideNHQ Fix debug build on Linux 2016-11-08 13:34:55 -07:00
GLideNUI Fixed blurry icon in main window 2016-11-14 11:04:24 +07:00
GLUniforms Fix issues with shader storage and HW lighting in Android 2016-08-16 16:33:30 +07:00
inc Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
mupenplus Workaround for devices where glBlitFrameBuffer produces output upside 2016-11-04 20:27:55 +07:00
OGL3X Rewrite wrap/clamp shaders. 2016-11-14 17:45:15 +07:00
osal Silence some compiler warnings 2016-11-07 12:18:26 -07:00
RaspberryPi Implement rough approximation of N64 color clamping. 2016-10-24 17:56:07 +07:00
windows Make PluginAPI::ReadScreen thread safe. 2016-11-20 11:09:11 +07:00
3DMath.cpp Port glN64 for Android NEON optimizations 2016-07-06 11:00:40 +06:00
3DMath.h Port glN64 for Android NEON optimizations 2016-07-06 11:00:40 +06:00
3DMathNeon.cpp Port glN64 for Android NEON optimizations 2016-07-06 11:00:40 +06:00
CMakeLists.txt Use GetUserDataPath() to determine path when creating gliden64.log #1243 2016-11-20 12:07:15 +07:00
Combiner.cpp Up shader storage version. 2016-11-14 20:53:55 +07:00
Combiner.h Fix issues with shader storage and HW lighting in Android 2016-08-16 16:33:30 +07:00
CommonPluginAPI.cpp Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
Config.cpp Workaround for devices where glBlitFrameBuffer produces output upside 2016-11-04 20:27:55 +07:00
Config.h Workaround for devices where glBlitFrameBuffer produces output upside 2016-11-04 20:27:55 +07:00
convert.cpp Move string arrays from convert.h to convert.cpp 2016-09-22 16:17:37 +07:00
convert.h Move string arrays from convert.h to convert.cpp 2016-09-22 16:17:37 +07:00
CRC.h Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
CRC32_ARMV8.cpp Remove CRC_OPT since it does not provide good enough checksum. 2016-10-18 21:00:12 +07:00
CRC32.cpp Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
Debug.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
DepthBuffer.cpp Revert 263ddf4 because it does not work properly on old PC cards. 2016-11-14 20:45:32 +07:00
DepthBuffer.h Fix depth buffer clear for aux buffers. 2016-09-11 18:08:03 +07:00
F3D.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DDKR.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DDKR.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX.cpp Fix compare of vertex Z and test Z in gSPBranchLessZ. 2016-09-28 23:24:17 +07:00
F3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2.cpp Fixing FBInfo build on gcc (5.2.1) 2016-02-27 10:52:02 +06:00
F3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2CBFD.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2CBFD.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DPD.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DPD.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DSWSE.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DSWSE.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DWRUS.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DWRUS.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
FBOTextureFormats.cpp Fix verious GL errors in GLES 3.1 mode and Mario tennis. 2016-10-29 19:50:44 +07:00
FBOTextureFormats.h Code refactor: move struct FBOTextureFormats to separate files. 2016-06-20 15:16:15 +06:00
FrameBuffer.cpp Correct only dstY0 for lower field. 2016-11-20 19:24:34 +07:00
FrameBuffer.h Do not use frame buffer as texture if the buffer is just allocated. 2016-10-29 23:46:39 +07:00
FrameBufferEmulationIssues.txt Move all sources to src folder. 2015-05-13 10:21:32 +06:00
FrameBufferInfo.cpp Fixed Majora's mask in-game pictures look incorrect with software depth buffer #1131 2016-09-23 12:05:48 +07:00
FrameBufferInfo.h Add FBInfo default ctor. 2016-04-23 20:58:29 +06:00
FrameBufferInfoAPI.h Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
GBI.cpp Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
GBI.h Implement gSPSetStatus. 2016-11-17 16:47:27 +07:00
gDP.cpp Do not use frame buffer as texture if the buffer is just allocated. 2016-10-29 23:46:39 +07:00
gDP.h Move gDPFillRDRAM to FrameBufferList::fillRDRAM 2016-09-27 21:43:28 +07:00
getRevision.sh Make getRevision.sh executable 2015-10-31 15:14:10 +00:00
GLideN64.cpp Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLideN64.h Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLSLCombiner.h Remove unused code. 2016-09-05 16:21:29 +07:00
glState.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
glState.h Add extern "C" for functions in glState.h 2015-05-13 10:22:18 +06:00
gSP.cpp Implement gSPSelectDL and gSPSelectBranchDL 2016-11-17 16:47:31 +07:00
gSP.h Implement gSPSelectDL and gSPSelectBranchDL 2016-11-17 16:47:31 +07:00
gSPNeon.cpp Port glN64 for Android NEON optimizations 2016-07-06 11:00:40 +06:00
Keys.cpp Fix compilation warning in Keys.cpp 2015-06-01 14:50:07 +06:00
Keys.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Log.cpp Use GetUserDataPath() to determine path when creating gliden64.log #1243 2016-11-20 12:07:15 +07:00
Log.h Use GetUserDataPath() to determine path when creating gliden64.log #1243 2016-11-20 12:07:15 +07:00
mupen64plus-video-gliden64.mk Remove CRC_OPT since it does not provide good enough checksum. 2016-10-18 21:00:12 +07:00
MupenPlusPluginAPI.cpp Fix mupen64plus build. 2016-02-27 10:51:58 +06:00
N64.cpp Correct load to TMEM functions: wrap tmem address in case of overflow. 2015-06-17 16:02:06 +06:00
N64.h Correct load to TMEM functions: wrap tmem address in case of overflow. 2015-06-17 16:02:06 +06:00
OpenGL.cpp Check for GL_ARB_shader_image_load_store 2016-11-20 11:09:40 +07:00
OpenGL.h Silence some compiler warnings 2016-11-07 12:18:26 -07:00
Performance.cpp Don't do performance counting if it's not enabled 2016-10-10 12:34:36 +07:00
Performance.h Don't do performance counting if it's not enabled 2016-10-10 12:34:36 +07:00
PluginAPI.h Use GetUserDataPath() to determine path when creating gliden64.log #1243 2016-11-20 12:07:15 +07:00
PostProcessor.cpp Workaround for devices where glBlitFrameBuffer produces output upside 2016-11-04 20:27:55 +07:00
PostProcessor.h Workaround for devices where glBlitFrameBuffer produces output upside 2016-11-04 20:27:55 +07:00
RDP.cpp Fixed triple play 2000 wrong gfx in menu regression #1139 2016-09-28 17:31:35 +07:00
RDP.h Implement gSPSelectDL and gSPSelectBranchDL 2016-11-17 16:47:31 +07:00
RSP.cpp Fixed Majora's mask in-game pictures look incorrect with software depth buffer #1131 2016-09-23 12:05:48 +07:00
RSP.h Add optimization hacks for depth buffer read in PD and CBFD: 2016-03-13 17:53:08 +06:00
S2DEX.cpp Implement gSPSelectDL and gSPSelectBranchDL 2016-11-17 16:47:31 +07:00
S2DEX.h Implement gSPSelectDL and gSPSelectBranchDL 2016-11-17 16:47:31 +07:00
S2DEX2.cpp Implement gSPSelectDL and gSPSelectBranchDL 2016-11-17 16:47:31 +07:00
S2DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
sdl2_compat.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ShaderUtils.cpp Correct combinedColorABD and combinedAlphaABD 2016-11-21 15:47:53 +07:00
ShaderUtils.h Rewrite wrap/clamp shaders. 2016-11-14 17:45:15 +07:00
SoftwareRender.cpp Fix crash with software depth buffer when loading save states. 2016-10-25 11:17:31 +07:00
SoftwareRender.h Implement software depth buffer render. 2016-06-20 15:12:31 +06:00
TextDrawer.cpp Fix verious GL errors in GLES 3.1 mode and Mario tennis. 2016-10-29 19:50:44 +07:00
TextDrawer.h Implement performance counter. 2016-10-08 14:53:33 +07:00
TextDrawerStub.cpp Add getTextSize to TextDrawerStub 2016-10-09 20:33:22 +07:00
TextureFilterHandler.cpp Fix compilation on Android. 2016-06-20 13:00:03 +06:00
TextureFilterHandler.h Move TextureFilterHandler class to separate files. 2016-06-10 17:58:47 +06:00
Textures.cpp Correct asserts in Textures.cpp 2016-11-20 11:09:18 +07:00
Textures.h Refactor CRC code: move CRC32 algorithm into separate file to avoid multiple copy of the same code 2016-10-11 17:21:46 +07:00
Turbo3D.cpp Code cleanup: replace texrect opcode by symbolic name. 2016-04-14 12:14:10 +06:00
Turbo3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
TxFilterStub.cpp Add TxFilterStub.cpp for GL ES. 2015-05-13 10:22:10 +06:00
Types.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
UniformCollection.h Fix texture coordinates calculation for frame buffer textures: 2015-10-11 21:23:21 +06:00
VI.cpp Zelda subscreen hack always enables copy color to RDRAM 2016-10-19 00:05:30 -04:00
VI.h Fix _isMarioTennisScoreboard() hack for (E) version. 2015-05-13 10:21:46 +06:00
winlnxdefs.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
wst.h make gln_wcscat static to avoid link issues. 2015-05-30 20:38:50 +06:00
ZilmarGFX_1_3.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ZilmarPluginAPI.cpp Fix RomOpen for Mupen64Plus API. 2015-07-23 16:07:33 +06:00
ZSort.cpp Use dmaVertices when draw with drawScreenSpaceTriangle. 2016-09-21 15:24:15 +07:00
ZSort.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00