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BufferCopy
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Revert color format change.
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2016-10-17 20:14:34 -04:00 |
common
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Make PluginAPI::ReadScreen thread safe.
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2016-11-20 11:09:11 +07:00 |
DepthBufferRender
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Implement software depth buffer render.
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2016-06-20 15:12:31 +06:00 |
GLES2
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Rewrite wrap/clamp shaders.
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2016-11-14 17:45:15 +07:00 |
GLideNHQ
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Fix debug build on Linux
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2016-11-08 13:34:55 -07:00 |
GLideNUI
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Fixed blurry icon in main window
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2016-11-14 11:04:24 +07:00 |
GLUniforms
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Fix issues with shader storage and HW lighting in Android
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2016-08-16 16:33:30 +07:00 |
inc
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
mupenplus
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Workaround for devices where glBlitFrameBuffer produces output upside
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2016-11-04 20:27:55 +07:00 |
OGL3X
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Rewrite wrap/clamp shaders.
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2016-11-14 17:45:15 +07:00 |
osal
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Silence some compiler warnings
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2016-11-07 12:18:26 -07:00 |
RaspberryPi
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Implement rough approximation of N64 color clamping.
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2016-10-24 17:56:07 +07:00 |
windows
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Make PluginAPI::ReadScreen thread safe.
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2016-11-20 11:09:11 +07:00 |
3DMath.cpp
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Port glN64 for Android NEON optimizations
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2016-07-06 11:00:40 +06:00 |
3DMath.h
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Port glN64 for Android NEON optimizations
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2016-07-06 11:00:40 +06:00 |
3DMathNeon.cpp
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Port glN64 for Android NEON optimizations
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2016-07-06 11:00:40 +06:00 |
CMakeLists.txt
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Use GetUserDataPath() to determine path when creating gliden64.log #1243
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2016-11-20 12:07:15 +07:00 |
Combiner.cpp
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Up shader storage version.
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2016-11-14 20:53:55 +07:00 |
Combiner.h
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Fix issues with shader storage and HW lighting in Android
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2016-08-16 16:33:30 +07:00 |
CommonPluginAPI.cpp
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
Config.cpp
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Workaround for devices where glBlitFrameBuffer produces output upside
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2016-11-04 20:27:55 +07:00 |
Config.h
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Workaround for devices where glBlitFrameBuffer produces output upside
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2016-11-04 20:27:55 +07:00 |
convert.cpp
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Move string arrays from convert.h to convert.cpp
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2016-09-22 16:17:37 +07:00 |
convert.h
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Move string arrays from convert.h to convert.cpp
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2016-09-22 16:17:37 +07:00 |
CRC.h
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Specify a specific CRC function for microcodes
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2016-11-03 17:37:40 +07:00 |
CRC32_ARMV8.cpp
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Remove CRC_OPT since it does not provide good enough checksum.
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2016-10-18 21:00:12 +07:00 |
CRC32.cpp
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Specify a specific CRC function for microcodes
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2016-11-03 17:37:40 +07:00 |
Debug.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
DepthBuffer.cpp
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Revert 263ddf4 because it does not work properly on old PC cards.
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2016-11-14 20:45:32 +07:00 |
DepthBuffer.h
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Fix depth buffer clear for aux buffers.
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2016-09-11 18:08:03 +07:00 |
F3D.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3D.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DDKR.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DDKR.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX.cpp
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Fix compare of vertex Z and test Z in gSPBranchLessZ.
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2016-09-28 23:24:17 +07:00 |
F3DEX.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2.cpp
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Fixing FBInfo build on gcc (5.2.1)
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2016-02-27 10:52:02 +06:00 |
F3DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2CBFD.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DEX2CBFD.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DPD.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DPD.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DSWSE.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DSWSE.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DWRUS.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
F3DWRUS.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
FBOTextureFormats.cpp
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Fix verious GL errors in GLES 3.1 mode and Mario tennis.
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2016-10-29 19:50:44 +07:00 |
FBOTextureFormats.h
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Code refactor: move struct FBOTextureFormats to separate files.
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2016-06-20 15:16:15 +06:00 |
FrameBuffer.cpp
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Correct only dstY0 for lower field.
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2016-11-20 19:24:34 +07:00 |
FrameBuffer.h
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Do not use frame buffer as texture if the buffer is just allocated.
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2016-10-29 23:46:39 +07:00 |
FrameBufferEmulationIssues.txt
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
FrameBufferInfo.cpp
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Fixed Majora's mask in-game pictures look incorrect with software depth buffer #1131
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2016-09-23 12:05:48 +07:00 |
FrameBufferInfo.h
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Add FBInfo default ctor.
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2016-04-23 20:58:29 +06:00 |
FrameBufferInfoAPI.h
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
GBI.cpp
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Specify a specific CRC function for microcodes
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2016-11-03 17:37:40 +07:00 |
GBI.h
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Implement gSPSetStatus.
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2016-11-17 16:47:27 +07:00 |
gDP.cpp
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Do not use frame buffer as texture if the buffer is just allocated.
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2016-10-29 23:46:39 +07:00 |
gDP.h
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Move gDPFillRDRAM to FrameBufferList::fillRDRAM
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2016-09-27 21:43:28 +07:00 |
getRevision.sh
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Make getRevision.sh executable
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2015-10-31 15:14:10 +00:00 |
GLideN64.cpp
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GLideN64.h
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GLSLCombiner.h
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Remove unused code.
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2016-09-05 16:21:29 +07:00 |
glState.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
glState.h
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Add extern "C" for functions in glState.h
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2015-05-13 10:22:18 +06:00 |
gSP.cpp
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Implement gSPSelectDL and gSPSelectBranchDL
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2016-11-17 16:47:31 +07:00 |
gSP.h
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Implement gSPSelectDL and gSPSelectBranchDL
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2016-11-17 16:47:31 +07:00 |
gSPNeon.cpp
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Port glN64 for Android NEON optimizations
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2016-07-06 11:00:40 +06:00 |
Keys.cpp
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Fix compilation warning in Keys.cpp
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2015-06-01 14:50:07 +06:00 |
Keys.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3D.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3D.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX2.cpp
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
L3DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
Log.cpp
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Use GetUserDataPath() to determine path when creating gliden64.log #1243
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2016-11-20 12:07:15 +07:00 |
Log.h
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Use GetUserDataPath() to determine path when creating gliden64.log #1243
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2016-11-20 12:07:15 +07:00 |
mupen64plus-video-gliden64.mk
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Remove CRC_OPT since it does not provide good enough checksum.
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2016-10-18 21:00:12 +07:00 |
MupenPlusPluginAPI.cpp
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Fix mupen64plus build.
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2016-02-27 10:51:58 +06:00 |
N64.cpp
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Correct load to TMEM functions: wrap tmem address in case of overflow.
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2015-06-17 16:02:06 +06:00 |
N64.h
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Correct load to TMEM functions: wrap tmem address in case of overflow.
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2015-06-17 16:02:06 +06:00 |
OpenGL.cpp
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Check for GL_ARB_shader_image_load_store
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2016-11-20 11:09:40 +07:00 |
OpenGL.h
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Silence some compiler warnings
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2016-11-07 12:18:26 -07:00 |
Performance.cpp
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Don't do performance counting if it's not enabled
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2016-10-10 12:34:36 +07:00 |
Performance.h
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Don't do performance counting if it's not enabled
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2016-10-10 12:34:36 +07:00 |
PluginAPI.h
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Use GetUserDataPath() to determine path when creating gliden64.log #1243
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2016-11-20 12:07:15 +07:00 |
PostProcessor.cpp
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Workaround for devices where glBlitFrameBuffer produces output upside
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2016-11-04 20:27:55 +07:00 |
PostProcessor.h
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Workaround for devices where glBlitFrameBuffer produces output upside
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2016-11-04 20:27:55 +07:00 |
RDP.cpp
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Fixed triple play 2000 wrong gfx in menu regression #1139
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2016-09-28 17:31:35 +07:00 |
RDP.h
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Implement gSPSelectDL and gSPSelectBranchDL
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2016-11-17 16:47:31 +07:00 |
RSP.cpp
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Fixed Majora's mask in-game pictures look incorrect with software depth buffer #1131
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2016-09-23 12:05:48 +07:00 |
RSP.h
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Add optimization hacks for depth buffer read in PD and CBFD:
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2016-03-13 17:53:08 +06:00 |
S2DEX.cpp
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Implement gSPSelectDL and gSPSelectBranchDL
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2016-11-17 16:47:31 +07:00 |
S2DEX.h
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Implement gSPSelectDL and gSPSelectBranchDL
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2016-11-17 16:47:31 +07:00 |
S2DEX2.cpp
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Implement gSPSelectDL and gSPSelectBranchDL
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2016-11-17 16:47:31 +07:00 |
S2DEX2.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
sdl2_compat.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
ShaderUtils.cpp
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Correct combinedColorABD and combinedAlphaABD
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2016-11-21 15:47:53 +07:00 |
ShaderUtils.h
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Rewrite wrap/clamp shaders.
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2016-11-14 17:45:15 +07:00 |
SoftwareRender.cpp
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Fix crash with software depth buffer when loading save states.
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2016-10-25 11:17:31 +07:00 |
SoftwareRender.h
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Implement software depth buffer render.
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2016-06-20 15:12:31 +06:00 |
TextDrawer.cpp
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Fix verious GL errors in GLES 3.1 mode and Mario tennis.
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2016-10-29 19:50:44 +07:00 |
TextDrawer.h
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Implement performance counter.
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2016-10-08 14:53:33 +07:00 |
TextDrawerStub.cpp
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Add getTextSize to TextDrawerStub
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2016-10-09 20:33:22 +07:00 |
TextureFilterHandler.cpp
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Fix compilation on Android.
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2016-06-20 13:00:03 +06:00 |
TextureFilterHandler.h
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Move TextureFilterHandler class to separate files.
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2016-06-10 17:58:47 +06:00 |
Textures.cpp
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Correct asserts in Textures.cpp
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2016-11-20 11:09:18 +07:00 |
Textures.h
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Refactor CRC code: move CRC32 algorithm into separate file to avoid multiple copy of the same code
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2016-10-11 17:21:46 +07:00 |
Turbo3D.cpp
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Code cleanup: replace texrect opcode by symbolic name.
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2016-04-14 12:14:10 +06:00 |
Turbo3D.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
TxFilterStub.cpp
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Add TxFilterStub.cpp for GL ES.
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2015-05-13 10:22:10 +06:00 |
Types.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
UniformCollection.h
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Fix texture coordinates calculation for frame buffer textures:
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2015-10-11 21:23:21 +06:00 |
VI.cpp
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Zelda subscreen hack always enables copy color to RDRAM
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2016-10-19 00:05:30 -04:00 |
VI.h
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Fix _isMarioTennisScoreboard() hack for (E) version.
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2015-05-13 10:21:46 +06:00 |
winlnxdefs.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
wst.h
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make gln_wcscat static to avoid link issues.
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2015-05-30 20:38:50 +06:00 |
ZilmarGFX_1_3.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
ZilmarPluginAPI.cpp
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Fix RomOpen for Mupen64Plus API.
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2015-07-23 16:07:33 +06:00 |
ZSort.cpp
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Use dmaVertices when draw with drawScreenSpaceTriangle.
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2016-09-21 15:24:15 +07:00 |
ZSort.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |