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GLideN64/CRC.h
Sergey Lipskiy 6fa0204709 Replace Adler32 by more faster textureCRC from Glide64.
textureCRC is good enough to calculate checksum of frame buffer.
2015-05-13 10:20:54 +06:00

10 lines
275 B
C

#include "Types.h"
void CRC_BuildTable();
// CRC32
u32 CRC_Calculate( u32 crc, const void *buffer, u32 count );
u32 CRC_CalculatePalette( u32 crc, const void *buffer, u32 count );
// Fast checksum calculation from Glide64
u32 textureCRC(u8 * addr, u32 height, u32 stride);