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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 4fd2000459 Add check that depth buffer width is enough for selected frame buffer.
Fixed driver crash error in Pokemon Stadium when entering a battle.
2015-05-13 10:21:04 +06:00
common Code cleanup: Move implementation of static get() functions into .cpp files 2015-05-13 10:20:23 +06:00
GLideNHQ Separate plugin path and texture pack path. 2015-05-13 10:19:07 +06:00
GLidenUI Add validiti check option to UI. 2015-05-13 10:20:55 +06:00
GLideNUI Use Adler32 instead of QT qChecksum for checksum of Japanese rom name. 2015-05-13 10:20:59 +06:00
inc Add necessary include files 2015-05-13 10:10:42 +06:00
mupenplus Add new fb validity check method: by checksum. 2015-05-13 10:20:55 +06:00
posix Remove Microcode dialog. 2015-05-13 10:17:50 +06:00
windows Always reload custom ini settings after config dialog, 2015-05-13 10:20:14 +06:00
.gitignore Correct .gitignore 2015-05-13 10:15:36 +06:00
3DMath.cpp Fix TransformVectorNormalize(). 2015-05-13 10:11:43 +06:00
3DMath.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
Android.mk Minor fix in Android.mk 2015-05-13 10:11:49 +06:00
CMakeLists.txt Move Config::resetToDefaults() to Config.cpp 2015-05-13 10:19:09 +06:00
Combiner.cpp Correct CombinerInfo::_compile for 1 cycle mode: 2015-05-13 10:20:39 +06:00
Combiner.h Code cleanup: Move implementation of static get() functions into .cpp files 2015-05-13 10:20:23 +06:00
CommonPluginAPI.cpp Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
Config.cpp Add new fb validity check method: by checksum. 2015-05-13 10:20:55 +06:00
Config.h Add new fb validity check method: by checksum. 2015-05-13 10:20:55 +06:00
convert.h Code cleanup: remove unused QWordInterleave and swapdword. 2015-05-13 10:16:56 +06:00
CRC.cpp Replace Adler32 by more faster textureCRC from Glide64. 2015-05-13 10:20:54 +06:00
CRC.h Replace Adler32 by more faster textureCRC from Glide64. 2015-05-13 10:20:54 +06:00
Debug.h Add debugPrint function 2015-05-13 10:19:45 +06:00
DepthBuffer.cpp Fix depth buffer creation. 2015-05-13 10:20:52 +06:00
DepthBuffer.h Fix _copyDepthBuffer(). 2015-05-13 10:20:33 +06:00
F3D.cpp Correct F3D_Tri4. 2015-05-13 10:18:46 +06:00
F3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DDKR.cpp Replace gSPDMADisplayList by call to gSPDlistCount. 2015-05-13 10:14:58 +06:00
F3DDKR.h Implement load texture by dma offset. 2015-05-13 10:13:48 +06:00
F3DEX.cpp Fix F3DEX_Branch_Z. 2015-05-13 10:16:41 +06:00
F3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX2.cpp Add fix(hack!) for TLUT mode in "Nushi Zuri 64 - Shiokaze ni Notte". 2015-05-13 10:20:16 +06:00
F3DEX2.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DEX2CBFD.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DEX2CBFD.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DPD.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DPD.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DSWSE.cpp Implement ucode for Star Wars - Shadows of the Empire. 2015-05-13 10:15:03 +06:00
F3DSWSE.h Implement ucode for Star Wars - Shadows of the Empire. 2015-05-13 10:15:03 +06:00
F3DWRUS.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DWRUS.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
FrameBuffer.cpp Add check that depth buffer width is enough for selected frame buffer. 2015-05-13 10:21:04 +06:00
FrameBuffer.h Code cleanup: Move implementation of static get() functions into .cpp files 2015-05-13 10:20:23 +06:00
FrameBufferEmulationIssues.txt Fix depth buffer creation. 2015-05-13 10:20:52 +06:00
GBI.cpp Set initial value of GBI commands checked in gSPFlushTriangles() to -1. 2015-05-13 10:20:58 +06:00
GBI.h Disable BranchLessZ logic for Zelda MM ucode since 2015-05-13 10:16:45 +06:00
gDP.cpp Use scissor lower y when viewport is zero. 2015-05-13 10:21:03 +06:00
gDP.h Rewrite gSPSetOtherMode_H and gSPSetOtherMode_L 2015-05-13 10:20:16 +06:00
getRevision.sh Add script to add current revision to Revision.h 2015-05-13 10:13:23 +06:00
glext.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
GLideN64.cpp Change pluginName[] to "GLideN64", remove alpha from name. 2015-05-13 10:13:24 +06:00
GLideN64.h Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
GLideN64.sln Switch to Visual Studio 2013 2015-05-13 10:12:47 +06:00
GLideN64.vcproj Add MupenPlus profile for VS 2005 project 2015-05-13 10:12:12 +06:00
GLideN64.vcxproj Move Config::resetToDefaults() to Config.cpp 2015-05-13 10:19:09 +06:00
GLideN64.vcxproj.filters Move Config::resetToDefaults() to Config.cpp 2015-05-13 10:19:09 +06:00
GLSLCombiner.cpp Remove unnecessary calls to ShaderCombiner::updateRenderState() and ShaderCombiner::updateFBInfo() 2015-05-13 10:20:25 +06:00
GLSLCombiner.h Check returnded blockIndex validity. 2015-05-13 10:20:03 +06:00
glState.cpp Cache GL_CLIP_DISTANCE0. 2015-05-13 10:20:31 +06:00
glState.h Cache GL_CLIP_DISTANCE0. 2015-05-13 10:20:31 +06:00
gSP.cpp Correct gSPTexture: don't update texture parameters when texturing is off. 2015-05-13 10:20:53 +06:00
gSP.h Correct gSPFlushTriangles() to make it compatible with WCW Backstage Assault 2015-05-13 10:20:35 +06:00
L3D.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
L3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
L3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX2.cpp Fix warning in L3DEX2_Line3D. 2015-05-13 10:15:13 +06:00
L3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
LICENCE Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Log.h Switch log lovel from LOG_WARNING to LOG_ERROR. 2015-05-13 10:14:20 +06:00
Makefile Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
MupenPlusPluginAPI.cpp Remove obsolete MupenPlus API functions. 2015-05-13 10:13:21 +06:00
N64.cpp Fix tile load via gDPLoadBlock when amount of tile data is over TMEM size. 2015-05-13 10:20:45 +06:00
N64.h Fix tile load via gDPLoadBlock when amount of tile data is over TMEM size. 2015-05-13 10:20:45 +06:00
OpenGL.cpp Add hack to remove black polygons in Blast Corps: 2015-05-13 10:20:53 +06:00
OpenGL.h Don't copy depth buffer to RDRAM if it was not cleared completly. 2015-05-13 10:20:22 +06:00
PluginAPI.h Code cleanup: Move implementation of static get() functions into .cpp files 2015-05-13 10:20:23 +06:00
PostProcessor.cpp Correct _setGLState in PostProcessor. 2015-05-13 10:20:41 +06:00
PostProcessor.h Implement multi-pass bloom post-processing effect. 2015-05-13 10:17:23 +06:00
RDP.cpp Skip degenerate rects. 2015-05-13 10:16:54 +06:00
RDP.h LLE support. 2015-05-13 10:15:17 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00
resource.h Remove 2xSAI support. 2015-05-13 10:12:42 +06:00
Resource.rc Fix resources for Zilmar build for Windows. 2015-05-13 10:13:58 +06:00
RSP.cpp Add hack to remove black polygons in Blast Corps: 2015-05-13 10:20:53 +06:00
RSP.h Replace DEPTH_CLEAR_COLOR constant by game dependant variable. 2015-05-13 10:19:02 +06:00
S2DEX.cpp Implement S2DEX_Obj_RenderMode. 2015-05-13 10:14:30 +06:00
S2DEX.h Implement S2DEX_Obj_RenderMode. 2015-05-13 10:14:30 +06:00
S2DEX2.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
S2DEX2.h Code cleanup: fix idents in S2DEX.h and S2DEX2.h 2015-05-13 10:14:14 +06:00
sdl2_compat.h Add sdl_compat.h 2015-05-13 10:11:48 +06:00
Shaders.h Correct alpha compare for noise dither mode. 2015-05-13 10:20:18 +06:00
TextDrawer.cpp Add integer representation for font color. 2015-05-13 10:17:31 +06:00
TextDrawer.h Add TextDrawer for on-screen text messages. 2015-05-13 10:15:52 +06:00
Textures.cpp Enable texture mirror if real_size / size == 2 2015-05-13 10:20:50 +06:00
Textures.h Ask for current texture alignment in TextureCache::init(). 2015-05-13 10:20:29 +06:00
Turbo3D.cpp Fix code analizer warnings. 2015-05-13 10:15:55 +06:00
Turbo3D.h Implement Turbo3D microcode. 2015-05-13 10:14:41 +06:00
Types.h Implement texture packs path selection. 2015-05-13 10:18:52 +06:00
VI.cpp Clear buffers when depth buffer width != VI.width. 2015-05-13 10:21:04 +06:00
VI.h Correct previous width calculation in VI_UpdateSize(). 2015-05-13 10:20:38 +06:00
video_api_export.ver Fix POSIX compilation issues 2015-05-13 10:13:26 +06:00
winlnxdefs.h Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
ZilmarGFX_1_3.h Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
ZilmarPluginAPI.cpp Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
ZSort.cpp Fix code analizer warnings. 2015-05-13 10:15:55 +06:00
ZSort.h Implement ZSort microcode. 2015-05-13 10:14:44 +06:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.