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A new generation, open-source graphics plugin for N64 emulators.
![]() * load all but the first mip-map tiles as 1D texture atlas, that is array of texels. all tiles loaded as rgba32. first 8 texels contain information about tile's width, height and offset, 1 texel per tile. * mipmap shader corrected to fetch texels from the atlas. All hacks, which were necessary to load N64 mip-maps into OpenGL texture are removed. |
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README.md |
GLideN64
A new generation, open-source graphics plugin for N64 emulators.
Latest build status for master branch:
To get Continuous Integration (CI) builds for mupen64plus and zilmar-spec emulators:
- if you have a Github account, log in and click the build status icon, then click on the latest CI run.
- if you don't have a Github account, download the latest build from the
github-actions
release.
Choose the between the 32-bit and 64-bit version depending on your emulator version. If you want to download an earlier build, log into Github and click the status icon.
CI builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.