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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-25 22:09:35 +00:00
GLideN64/src/GBI.cpp
Sergey Lipskiy 24bfb8274f Fix ucode selection for Wayne Gretzky's 3D Hockey.
Add custom settings to avoid flickering in this game with Project64.

Fixed Wayne Gretzky's 3D Hockey: missing gfx and flickers (regression) #1966
2019-02-08 22:04:47 +07:00

472 lines
13 KiB
C++

#include <algorithm>
#include <assert.h>
#include <cctype>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "convert.h"
#include "N64.h"
#include "GLideN64.h"
#include "GBI.h"
#include "RDP.h"
#include "RSP.h"
#include "uCodes/F3D.h"
#include "uCodes/F3DEX.h"
#include "uCodes/F3DEX2.h"
#include "uCodes/L3D.h"
#include "uCodes/L3DEX.h"
#include "uCodes/L3DEX2.h"
#include "uCodes/S2DEX.h"
#include "uCodes/S2DEX2.h"
#include "uCodes/F3DAM.h"
#include "uCodes/F3DDKR.h"
#include "uCodes/F3DBETA.h"
#include "uCodes/F3DPD.h"
#include "uCodes/F3DSETA.h"
#include "uCodes/F3DGOLDEN.h"
#include "uCodes/F3DEX2CBFD.h"
#include "uCodes/F3DZEX2.h"
#include "uCodes/F3DTEXA.h"
#include "uCodes/F3DEX2ACCLAIM.h"
#include "uCodes/F3DFLX2.h"
#include "uCodes/F5Indi_Naboo.h"
#include "uCodes/F5Rogue.h"
#include "uCodes/ZSort.h"
#include "uCodes/ZSortBOSS.h"
#include "CRC.h"
#include "Log.h"
#include "DebugDump.h"
#include "Graphics/Context.h"
#include "Graphics/Parameters.h"
u32 last_good_ucode = (u32) -1;
struct SpecialMicrocodeInfo
{
u32 type;
bool NoN; // ucode does not use near clipping
bool negativeY; // Y is inverted
bool fast3DPerspNorm; // ucode is from Fast3D family and has G_PERSPNORMALIZE. See #1303
u32 crc;
};
static const
std::vector<SpecialMicrocodeInfo> specialMicrocodes =
{
{ S2DEX2, false, true, false, 0x02c399dd }, // Animal Forest
{ F3DEX, false, false, true, 0x0ace4c3f }, // Mario Kart 64
{ F3D, true, false, false, 0x16c3a775 }, // AeroFighters
{ F3DEX2CBFD, true, true, false, 0x1b4ace88 }, // Conker's Bad Fur Day
{ F3DPD, true, true, false, 0x1c4f7869 }, // Perfect Dark
{ F3D, false, false, true, 0x1f24cc84 }, // Wayne Gretzky's 3D Hockey (U)
{ F5Indi_Naboo, false, false, false, 0x23fef05f }, // SW Ep.1 Battle for Naboo
{ Turbo3D, false, true, false, 0x2bdcfc8a }, // Dark Rift, Turbo3D
{ F3DSETA, false, true, true, 0x2edee7be }, // RSP SW Version: 2.0D, 04-01-96
{ F3DGOLDEN, true, true, false, 0x302bca09 }, // RSP SW Version: 2.0G, 09-30-96 GoldenEye
{ F3D, false, true, false, 0x4AED6B3B }, // Vivid Dolls [ALECK64]
{ F3D, true, true, true, 0x54c558ba }, // RSP SW Version: 2.0D, 04-01-96 Pilot Wings, Blast Corps
{ ZSortBOSS, false, false, false, 0x553538cc }, // World Driver Championship
{ F3D, false, false, true, 0x55be9bad }, // RSP SW Version: 2.0D, 04-01-96, Mischief Makers, Mortal Combat Trilogy, J.League Live
{ F3DEX, true, true, true, 0x637b4b58 }, // RSP SW Version: 2.0D, 04-01-96 Power League
{ F5Indi_Naboo, false, false, false, 0x6859bf8e }, // Indiana Jones
{ F3D, false, false, true, 0x6932365f }, // Super Mario 64
{ ZSortBOSS, false, false, false, 0x6a76f8dd }, // Stunt Racer
{ F3DDKR, false, true, true, 0x6e6fc893 }, // Diddy Kong Racing
{ ZSortBOSS, false, false, false, 0x75ed44cc }, // World Driver Championship, European
{ F3D, true, false, true, 0x77195a68 }, // Dark Rift
{ L3D, true, true, true, 0x771ce0c4 }, // RSP SW Version: 2.0D, 04-01-96 Blast Corps
{ F3D, false, false, false, 0x7d372819 }, // Pachinko nichi 365
{ F3DDKR, false, true, true, 0x8d91244f }, // Diddy Kong Racing
{ F3DBETA, false, true, true, 0x94c4c833 }, // Star Wars Shadows of Empire
{ S2DEX_1_05, false, true, false, 0x9df31081 }, // RSP Gfx ucode S2DEX 1.06 Yoshitaka Yasumoto Nintendo
{ T3DUX, false, true, false, 0xbad437f2 }, // T3DUX vers 0.83 for Toukon Road
{ F3DJFG, false, true, true, 0xbde9d1fb }, // Jet Force Gemini, Mickey
{ T3DUX, false, true, false, 0xd0a1aa3d }, // T3DUX vers 0.85 for Toukon Road 2
{ F3DBETA, false, true, true, 0xd17906e2 }, // RSP SW Version: 2.0D, 04-01-96, Wave Race (U)
{ F3DZEX2MM, true, true, false, 0xd39a0d4f }, // Animal Forest
{ F3D, false, false, true, 0xd3ab59b2 }, // Cruise'n USA
{ F5Rogue, false, false, false, 0xda51ccdb }, // Star Wars RS
{ F3D, false, false, false, 0xe01e14be }, // Eikou no Saint Andrews
{ F3DEX2ACCLAIM,true, true, false, 0xe44df568 }, // Acclaim games: Turok2 & 3, Armories and South park
{ F3D, false, true, false, 0xe62a706d }, // Fast3D
};
u32 G_RDPHALF_1, G_RDPHALF_2, G_RDPHALF_CONT;
u32 G_SPNOOP;
u32 G_SETOTHERMODE_H, G_SETOTHERMODE_L;
u32 G_DL, G_ENDDL, G_CULLDL, G_BRANCH_Z, G_BRANCH_W;
u32 G_LOAD_UCODE;
u32 G_MOVEMEM, G_MOVEWORD;
u32 G_MTX, G_POPMTX;
u32 G_GEOMETRYMODE, G_SETGEOMETRYMODE, G_CLEARGEOMETRYMODE;
u32 G_TEXTURE;
u32 G_DMA_IO, G_DMA_DL, G_DMA_TRI, G_DMA_MTX, G_DMA_VTX, G_DMA_TEX_OFFSET, G_DMA_OFFSETS;
u32 G_SPECIAL_1, G_SPECIAL_2, G_SPECIAL_3;
u32 G_VTX, G_MODIFYVTX, G_VTXCOLORBASE;
u32 G_TRI1, G_TRI2, G_TRIX;
u32 G_QUAD, G_LINE3D;
u32 G_RESERVED0, G_RESERVED1, G_RESERVED2, G_RESERVED3;
u32 G_SPRITE2D_BASE;
u32 G_BG_1CYC, G_BG_COPY;
u32 G_OBJ_RECTANGLE, G_OBJ_SPRITE, G_OBJ_MOVEMEM;
u32 G_SELECT_DL, G_OBJ_RENDERMODE, G_OBJ_RECTANGLE_R;
u32 G_OBJ_LOADTXTR, G_OBJ_LDTX_SPRITE, G_OBJ_LDTX_RECT, G_OBJ_LDTX_RECT_R;
u32 G_RDPHALF_0;
u32 G_PERSPNORM;
u32 G_ZOBJ, G_ZRDPCMD, G_ZWAITSIGNAL, G_ZMTXCAT, G_ZMULT_MPMTX, G_ZLIGHTING;
u32 G_MTX_STACKSIZE;
u32 G_MTX_MODELVIEW;
u32 G_MTX_PROJECTION;
u32 G_MTX_MUL;
u32 G_MTX_LOAD;
u32 G_MTX_NOPUSH;
u32 G_MTX_PUSH;
u32 G_TEXTURE_ENABLE;
u32 G_SHADING_SMOOTH;
u32 G_CULL_FRONT;
u32 G_CULL_BACK;
u32 G_CULL_BOTH;
u32 G_CLIPPING;
u32 G_MV_VIEWPORT;
u32 G_MWO_aLIGHT_1, G_MWO_bLIGHT_1;
u32 G_MWO_aLIGHT_2, G_MWO_bLIGHT_2;
u32 G_MWO_aLIGHT_3, G_MWO_bLIGHT_3;
u32 G_MWO_aLIGHT_4, G_MWO_bLIGHT_4;
u32 G_MWO_aLIGHT_5, G_MWO_bLIGHT_5;
u32 G_MWO_aLIGHT_6, G_MWO_bLIGHT_6;
u32 G_MWO_aLIGHT_7, G_MWO_bLIGHT_7;
u32 G_MWO_aLIGHT_8, G_MWO_bLIGHT_8;
GBIInfo GBI;
void GBI_Unknown( u32 w0, u32 w1 )
{
DebugMsg(DEBUG_NORMAL, "UNKNOWN GBI COMMAND 0x%02X", _SHIFTR(w0, 24, 8));
}
void GBIInfo::init()
{
m_hwlSupported = true;
m_pCurrent = nullptr;
_flushCommands();
}
void GBIInfo::destroy()
{
m_pCurrent = nullptr;
m_list.clear();
}
bool GBIInfo::isHWLSupported() const
{
return m_hwlSupported;
}
void GBIInfo::setHWLSupported(bool _supported)
{
m_hwlSupported = _supported;
}
void GBIInfo::_flushCommands()
{
std::fill(std::begin(cmd), std::end(cmd), GBI_Unknown);
}
void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent)
{
if (_pCurrent->type == NONE) {
LOG(LOG_ERROR, "[GLideN64]: error - unknown ucode!!!\n");
return;
}
if ((_pCurrent->type == ZSortBOSS) && (!REG.SP_STATUS)) {
assert(false && "ZSortBOSS ucode needs access to SP_STATUS register'n");
}
if (m_pCurrent == nullptr || (m_pCurrent->type != _pCurrent->type)) {
m_pCurrent = _pCurrent;
_flushCommands();
RDP_Init();
G_TRI1 = G_TRI2 = G_TRIX = G_QUAD = -1; // For correct work of gSPFlushTriangles()
switch (m_pCurrent->type) {
case F3D:
F3D_Init();
m_hwlSupported = true;
break;
case F3DEX:
F3DEX_Init();
m_hwlSupported = true;
break;
case F3DEX2:
F3DEX2_Init();
m_hwlSupported = true;
break;
case L3D:
L3D_Init();
m_hwlSupported = false;
break;
case L3DEX:
L3DEX_Init();
m_hwlSupported = false;
break;
case L3DEX2:
L3DEX2_Init();
m_hwlSupported = false;
break;
case S2DEX_1_03:
S2DEX_1_03_Init();
m_hwlSupported = false;
break;
case S2DEX_1_05:
S2DEX_1_05_Init();
m_hwlSupported = false;
break;
case S2DEX_1_07:
S2DEX_1_07_Init();
m_hwlSupported = false;
break;
case S2DEX2:
S2DEX2_Init();
m_hwlSupported = false;
break;
case F3DDKR:
F3DDKR_Init();
m_hwlSupported = false;
break;
case F3DJFG:
F3DJFG_Init();
m_hwlSupported = false;
break;
case F3DBETA:
F3DBETA_Init();
m_hwlSupported = true;
break;
case F3DPD:
F3DPD_Init();
m_hwlSupported = true;
break;
case F3DAM:
F3DAM_Init();
m_hwlSupported = true;
break;
case Turbo3D:
F3D_Init();
m_hwlSupported = true;
break;
case ZSortp:
ZSort_Init();
m_hwlSupported = true;
break;
case F3DEX2CBFD:
F3DEX2CBFD_Init();
m_hwlSupported = false;
break;
case F3DSETA:
F3DSETA_Init();
m_hwlSupported = true;
break;
case F3DGOLDEN:
F3DGOLDEN_Init();
m_hwlSupported = true;
break;
case F3DZEX2OOT:
F3DZEX2_Init();
m_hwlSupported = true;
break;
case F3DZEX2MM:
F3DZEX2_Init();
m_hwlSupported = false;
break;
case F3DTEXA:
F3DTEXA_Init();
m_hwlSupported = true;
break;
case T3DUX:
F3D_Init();
m_hwlSupported = false;
break;
case F3DEX2ACCLAIM:
F3DEX2ACCLAIM_Init();
m_hwlSupported = false;
break;
case F5Rogue:
F5Rogue_Init();
m_hwlSupported = false;
break;
case F3DFLX2:
F3DFLX2_Init();
m_hwlSupported = true;
break;
case ZSortBOSS:
ZSortBOSS_Init();
m_hwlSupported = true;
break;
case F5Indi_Naboo:
F5Indi_Naboo_Init();
m_hwlSupported = false;
break;
}
if (m_pCurrent->NoN)
gfxContext.setClampMode(graphics::ClampMode::NoNearPlaneClipping);
else
gfxContext.setClampMode(graphics::ClampMode::ClippingEnabled);
if (m_pCurrent->fast3DPersp) {
GBI_SetGBI(G_PERSPNORM, F3DBETA_PERSPNORM, F3DBETA_Perpnorm);
GBI_SetGBI(G_RDPHALF_1, F3DBETA_RDPHALF_1, F3D_RDPHalf_1);
GBI_SetGBI(G_RDPHALF_2, F3DBETA_RDPHALF_2, F3D_RDPHalf_2);
}
} else if (m_pCurrent->NoN != _pCurrent->NoN) {
if (_pCurrent->NoN)
gfxContext.setClampMode(graphics::ClampMode::NoNearPlaneClipping);
else
gfxContext.setClampMode(graphics::ClampMode::ClippingEnabled);
}
m_pCurrent = _pCurrent;
}
bool GBIInfo::_makeExistingMicrocodeCurrent(u32 uc_start, u32 uc_dstart, u32 uc_dsize)
{
auto iter = std::find_if(m_list.begin(), m_list.end(), [=](const MicrocodeInfo& info) {
return info.address == uc_start && info.dataAddress == uc_dstart && info.dataSize == uc_dsize;
});
if (iter == m_list.end())
return false;
_makeCurrent(&*iter);
return true;
}
void GBIInfo::loadMicrocode(u32 uc_start, u32 uc_dstart, u16 uc_dsize)
{
if (_makeExistingMicrocodeCurrent(uc_start, uc_dstart, uc_dsize))
return;
m_list.emplace_front();
MicrocodeInfo & current = m_list.front();
current.address = uc_start;
current.dataAddress = uc_dstart;
current.dataSize = uc_dsize;
current.type = NONE;
// See if we can identify it by CRC
const u32 uc_crc = CRC_Calculate_Strict( 0xFFFFFFFF, &RDRAM[uc_start & 0x1FFFFFFF], 4096 );
SpecialMicrocodeInfo infoToSearch;
infoToSearch.crc = uc_crc;
auto it = std::lower_bound(specialMicrocodes.begin(), specialMicrocodes.end(), infoToSearch,
[](const SpecialMicrocodeInfo & i, const SpecialMicrocodeInfo & j){ return i.crc < j.crc; });
if (it != specialMicrocodes.end() && it->crc == uc_crc) {
const SpecialMicrocodeInfo & info = *it;
current.type = info.type;
current.NoN = info.NoN;
current.negativeY = info.negativeY;
current.fast3DPersp = info.fast3DPerspNorm;
LOG(LOG_VERBOSE, "Load microcode type: %d crc: 0x%08x romname: %s\n", current.type, uc_crc, RSP.romname);
_makeCurrent(&current);
return;
}
// See if we can identify it by text
char uc_data[2048];
UnswapCopyWrap(RDRAM, uc_dstart & 0x1FFFFFFF, (u8*)uc_data, 0, 0x7FF, 2048);
char uc_str[256];
strcpy(uc_str, "Not Found");
for (u32 i = 0; i < 2046; ++i) {
if ((uc_data[i] == 'R') && (uc_data[i+1] == 'S') && (uc_data[i+2] == 'P')) {
u32 j = 0;
while (uc_data[i+j] > 0x0A) {
uc_str[j] = uc_data[i+j];
j++;
}
uc_str[j] = 0x00;
int type = NONE;
if (strncmp(&uc_str[4], "SW", 2) == 0) {
type = F3D;
} else if (strncmp(&uc_str[4], "Gfx", 3) == 0) {
current.NoN = (strstr( uc_str + 4, ".NoN") != nullptr);
current.Rej = (strstr(uc_str + 4, ".Rej") != nullptr);
if (strncmp( &uc_str[14], "F3D", 3 ) == 0) {
if (uc_str[28] == '1' || strncmp(&uc_str[28], "0.95", 4) == 0 || strncmp(&uc_str[28], "0.96", 4) == 0)
type = F3DEX;
else if (uc_str[31] == '2') {
type = F3DEX2;
if (uc_str[35] == 'H')
current.combineMatrices = true;
}
if (strncmp(&uc_str[14], "F3DFLX", 6) == 0) {
type = F3DFLX2;
current.NoN = true;
} else if (strncmp(&uc_str[14], "F3DZEX", 6) == 0) {
// Zelda games
if (uc_str[34] == '6')
type = F3DZEX2OOT;
else
type = F3DZEX2MM;
current.combineMatrices = false;
} else if (strncmp(&uc_str[14], "F3DTEX/A", 8) == 0)
type = F3DTEXA;
else if (strncmp(&uc_str[14], "F3DAM", 5) == 0)
type = F3DAM;
else if (strncmp(&uc_str[14], "F3DLX.Rej", 9) == 0) {
current.NoN = true;
current.cullBoth = false;
} else if (strncmp(&uc_str[14], "F3DLP.Rej", 9) == 0) {
current.texturePersp = false;
current.NoN = true;
}
}
else if (strncmp( &uc_str[14], "L3D", 3 ) == 0) {
u32 t = 22;
while (!std::isdigit(uc_str[t]) && t++ < j);
if (uc_str[t] == '1')
type = L3DEX;
else if (uc_str[t] == '2')
type = L3DEX2;
}
else if (strncmp( &uc_str[14], "S2D", 3 ) == 0) {
u32 t = 20;
while (!std::isdigit(uc_str[t]) && t++ < j);
if (uc_str[t] == '1') {
if (strncmp(&uc_str[21], "1.03", 4) == 0)
type = S2DEX_1_03;
else if (strncmp(&uc_str[21], "1.05", 4) == 0)
type = S2DEX_1_05;
else
type = S2DEX_1_07;
} else if (uc_str[t] == '2')
type = S2DEX2;
current.texturePersp = false;
}
else if (strncmp(&uc_str[14], "ZSortp", 6) == 0) {
type = ZSortp;
}
}
if (type != NONE) {
current.type = type;
LOG(LOG_VERBOSE, "Load microcode (%s) type: %d crc: 0x%08x romname: %s\n", uc_str, current.type, uc_crc, RSP.romname);
_makeCurrent(&current);
return;
}
break;
}
}
assert(false && "unknown ucode!!!'n");
_makeCurrent(&current);
}