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GLideN64/src/TexrectDrawer.h
2019-03-03 11:47:10 +07:00

59 lines
1.1 KiB
C++

#ifndef TEXRECTDRAWER_H
#define TEXRECTDRAWER_H
#include <memory>
#include <vector>
#include "gDP.h"
#include "Graphics/ObjectHandle.h"
#include "Graphics/ShaderProgram.h"
struct CachedTexture;
struct FrameBuffer;
class TexrectDrawer
{
public:
TexrectDrawer();
void init();
void destroy();
bool addRect();
void addBackgroundRect();
bool draw();
bool isEmpty() const;
bool canContinue() const;
private:
void _setViewport() const;
void _setDrawBuffer();
bool _lookAhead(bool _checkCoordinates) const;
u32 m_numRects;
u64 m_otherMode;
u64 m_mux;
f32 m_ulx, m_lrx, m_uly, m_lry, m_Z;
s32 m_ulx_i, m_uly_i, m_lry_i;
f32 m_max_lrx, m_max_lry;
f32 m_stepY;
f32 m_stepX;
graphics::ObjectHandle m_FBO;
gDPScissor m_scissor;
CachedTexture * m_pTexture;
FrameBuffer * m_pBuffer;
std::unique_ptr<graphics::TexrectDrawerShaderProgram> m_programTex;
std::unique_ptr<graphics::ShaderProgram> m_programClear;
struct RectCoords {
s32 x, y;
};
std::vector<RectCoords> m_vecRectCoords;
struct iRect {
s32 ulx = 0, uly = 0, lrx = 0, lry = 0;
};
iRect _getiRect(u32 w0, u32 w1) const;
iRect m_curRect;
};
#endif // TEXRECTDRAWER_H