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https://github.com/blawar/GLideN64.git
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59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
#ifndef TEXRECTDRAWER_H
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#define TEXRECTDRAWER_H
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#include <memory>
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#include <vector>
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#include "gDP.h"
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#include "Graphics/ObjectHandle.h"
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#include "Graphics/ShaderProgram.h"
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struct CachedTexture;
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struct FrameBuffer;
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class TexrectDrawer
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{
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public:
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TexrectDrawer();
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void init();
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void destroy();
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bool addRect();
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void addBackgroundRect();
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bool draw();
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bool isEmpty() const;
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bool canContinue() const;
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private:
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void _setViewport() const;
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void _setDrawBuffer();
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bool _lookAhead(bool _checkCoordinates) const;
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u32 m_numRects;
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u64 m_otherMode;
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u64 m_mux;
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f32 m_ulx, m_lrx, m_uly, m_lry, m_Z;
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s32 m_ulx_i, m_uly_i, m_lry_i;
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f32 m_max_lrx, m_max_lry;
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f32 m_stepY;
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f32 m_stepX;
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graphics::ObjectHandle m_FBO;
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gDPScissor m_scissor;
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CachedTexture * m_pTexture;
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FrameBuffer * m_pBuffer;
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std::unique_ptr<graphics::TexrectDrawerShaderProgram> m_programTex;
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std::unique_ptr<graphics::ShaderProgram> m_programClear;
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struct RectCoords {
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s32 x, y;
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};
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std::vector<RectCoords> m_vecRectCoords;
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struct iRect {
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s32 ulx = 0, uly = 0, lrx = 0, lry = 0;
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};
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iRect _getiRect(u32 w0, u32 w1) const;
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iRect m_curRect;
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};
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#endif // TEXRECTDRAWER_H
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