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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
GLideN64/src
Sergey Lipskiy 5e56691dcf Fix compilation of depth_compare_shader_float for GL ES 3.1
Note: the shader does not work properly yet on Android
2015-06-10 23:23:53 +06:00
..
common Always show cfb until first dlist: 2015-05-18 12:55:42 +06:00
GLES2 Disable fog blend for some GLES2 GPU, which can not parse that part of fragment shader. 2015-06-01 14:49:59 +06:00
GLideNHQ Trying to get xbrz compiling under GCC >= 5 2015-05-31 18:26:17 +02:00
GLideNUI Correct About dialog form: 2015-05-25 15:26:51 +06:00
inc Update Mupen64Plus interface headers. 2015-05-14 11:27:44 +06:00
mupenplus maintain correct aspect ratio when changing window size in mupen64plus 2015-05-29 22:56:52 +06:00
OGL3X Fix compilation of depth_compare_shader_float for GL ES 3.1 2015-06-10 23:23:53 +06:00
windows Add PluginAPI functions: GetUserDataPath() and GetUserCachePath(). 2015-05-23 17:53:08 +06:00
3DMath.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
3DMath.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
CMakeLists.txt Pandora support 2015-05-31 18:26:08 +02:00
Combiner.cpp Code refactor: add abstract class UniformCollection. 2015-05-20 11:32:05 +06:00
Combiner.h Code refactor: add abstract class UniformCollection. 2015-05-20 11:32:05 +06:00
CommonPluginAPI.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Config.cpp Pandora support 2015-05-31 18:26:08 +02:00
Config.h Implement internalization suppport. 2015-05-13 10:21:51 +06:00
convert.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
CRC.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
CRC.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Debug.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
DepthBuffer.cpp Fix compilation of depth_compare_shader_float for GL ES 3.1 2015-06-10 23:23:53 +06:00
DepthBuffer.h Correct coronas emulation in Perfect Dark. 2015-06-04 22:17:04 +06:00
F3D.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DDKR.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DDKR.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2CBFD.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DEX2CBFD.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DPD.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DPD.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DSWSE.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DSWSE.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DWRUS.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
F3DWRUS.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
FrameBuffer.cpp Correct coronas emulation in Perfect Dark. 2015-06-04 22:17:04 +06:00
FrameBuffer.h Move _isMarioTennisScoreboard() from FrameBufferList to FrameBuffer. 2015-05-13 10:22:26 +06:00
FrameBufferEmulationIssues.txt Move all sources to src folder. 2015-05-13 10:21:32 +06:00
GBI.cpp Disable GL_CLIP_DISTANCE for GLES 2015-05-13 10:22:03 +06:00
GBI.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
gDP.cpp Correct coronas emulation in Perfect Dark. 2015-06-04 22:17:04 +06:00
gDP.h Always show cfb until first dlist: 2015-05-18 12:55:42 +06:00
getRevision.sh Move all sources to src folder. 2015-05-13 10:21:32 +06:00
GLideN64.cpp Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLideN64.h Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLSLCombiner.h Code refactor: move some shaders utility functions to separate files. 2015-05-20 11:32:10 +06:00
glState.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
glState.h Add extern "C" for functions in glState.h 2015-05-13 10:22:18 +06:00
gSP.cpp Implement "widescreen hack". 2015-05-13 10:21:43 +06:00
gSP.h Always show cfb until first dlist: 2015-05-18 12:55:42 +06:00
Keys.cpp Fix compilation warning in Keys.cpp 2015-06-01 14:50:07 +06:00
Keys.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
L3DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Log.h Add debugPrint function for VisualStudio debug output. 2015-06-04 22:19:50 +06:00
MupenPlusPluginAPI.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
N64.cpp Disable rendering when config dialog is open to prevent plugin crash if 2015-05-13 10:21:58 +06:00
N64.h Disable rendering when config dialog is open to prevent plugin crash if 2015-05-13 10:21:58 +06:00
OpenGL.cpp Fix compilation of depth_compare_shader_float for GL ES 3.1 2015-06-10 23:23:53 +06:00
OpenGL.h Fix compilation of depth_compare_shader_float for GL ES 3.1 2015-06-10 23:23:53 +06:00
PluginAPI.h Add PluginAPI functions: GetUserDataPath() and GetUserCachePath(). 2015-05-23 17:53:08 +06:00
PostProcessor.cpp Make shaders GL ES 3.1 conformant. 2015-06-10 18:57:13 +06:00
PostProcessor.h Make PostProcessor GLES2 compatible. 2015-05-18 13:51:12 +06:00
RDP.cpp Correct coronas emulation in Perfect Dark. 2015-06-04 22:17:04 +06:00
RDP.h Correct coronas emulation in Perfect Dark. 2015-06-04 22:17:04 +06:00
RSP.cpp Always show cfb until first dlist: 2015-05-18 12:55:42 +06:00
RSP.h Correct RSP_SegmentToPhysical 2015-05-13 10:22:01 +06:00
S2DEX.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
S2DEX.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
S2DEX2.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
S2DEX2.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
sdl2_compat.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ShaderUtils.cpp Code refactor: 2015-05-21 00:11:30 +06:00
ShaderUtils.h Code refactor: 2015-05-21 00:11:30 +06:00
TextDrawer.cpp Make shaders GL ES 3.1 conformant. 2015-06-10 18:57:13 +06:00
TextDrawer.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
TextDrawerStub.cpp Replace TextDrawer by TextDrawerStub for GL ES. 2015-05-13 10:22:09 +06:00
Textures.cpp Minor correction in GetCI16RGBA functions. 2015-06-05 00:07:51 +06:00
Textures.h Change CachedTexture::frameBufferTexture type to enum. 2015-05-13 10:22:27 +06:00
Turbo3D.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Turbo3D.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
TxFilterStub.cpp Add TxFilterStub.cpp for GL ES. 2015-05-13 10:22:10 +06:00
Types.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
UniformCollection.h Code refactor: add abstract class UniformCollection. 2015-05-20 11:32:05 +06:00
VI.cpp Always show cfb until first dlist: 2015-05-18 12:55:42 +06:00
VI.h Fix _isMarioTennisScoreboard() hack for (E) version. 2015-05-13 10:21:46 +06:00
winlnxdefs.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
wst.h make gln_wcscat static to avoid link issues. 2015-05-30 20:38:50 +06:00
ZilmarGFX_1_3.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ZilmarPluginAPI.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ZSort.cpp Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ZSort.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00