1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-06-27 23:14:05 +00:00
A new generation, open-source graphics plugin for N64 emulators.
Go to file
Francisco Zurita 5ee1de6ec1 Detect the Angle renderer
Also, in Android disable EGL image if using the angle renderer and disable fragment based depth.
Neither of the above seem to work in Android with the Angle renderer
2022-02-20 11:22:27 +07:00
.github/workflows ci: use ncipollo/release-action 2021-09-26 17:41:34 +07:00
ini Disable color buffer copy for JFG in custom settings. 2022-02-20 11:16:49 +07:00
licenses Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
projects Build script: Adds enhancements for external tools, better differentiation between revisions and debug builds 2021-11-20 17:33:05 +07:00
src Detect the Angle renderer 2022-02-20 11:22:27 +07:00
translations Update Br translation 2021-06-05 23:06:35 +07:00
.gitignore Add some CMake directories to the .gitignore 2020-10-29 16:57:02 +07:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md README: update for github actions 2021-08-30 16:35:25 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Latest build status for master branch: GLideN64

To get Continuous Integration (CI) builds for mupen64plus and zilmar-spec emulators:

  • if you have a Github account, log in and click the build status icon, then click on the latest CI run.
  • if you don't have a Github account, download the latest build from the github-actions release.

Choose the between the 32-bit and 64-bit version depending on your emulator version. If you want to download an earlier build, log into Github and click the status icon.

CI builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.