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A new generation, open-source graphics plugin for N64 emulators.
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matto 6156c35617 Code cleanup: moving logic from large loop in TextureCache::_load to
worker function.

This makes this loop tighter and easier to read. The loop was really
difficult to read before, and now it's a tad easier.
2015-09-03 21:22:08 +06:00
ini [ini] remove Knockout Kings 2015-08-27 19:44:27 +06:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects MSVS project correction: remove configuration Debug 1964. 2015-07-01 11:04:05 +06:00
src Code cleanup: moving logic from large loop in TextureCache::_load to 2015-09-03 21:22:08 +06:00
translations Initial Polish translation 2015-05-10 01:06:45 +02:00
.gitignore Update LICENSE file 2015-05-13 10:21:38 +06:00
LICENCE Update LICENSE file 2015-05-13 10:21:38 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.