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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 68941f6cbe Optimize frame buffer copy to RDRAM:
read from pixel buffer one time per pixel.
Old code does 4 reads from the pixel buffer per pixel.

The optimization makes color buffer read circa 4 times faster.

Thanks Lars Bishop for finding the sources of the problem and for suggested solution.
2015-06-16 19:43:15 +06:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects Move osal_files.h and txWidestringWrapper.h from inc to osal subfolder. 2015-05-29 20:51:39 +06:00
src Optimize frame buffer copy to RDRAM: 2015-06-16 19:43:15 +06:00
.gitignore Update LICENSE file 2015-05-13 10:21:38 +06:00
LICENCE Update LICENSE file 2015-05-13 10:21:38 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.