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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 80c954e5cc Move modify_vtx transformations to vertex shader.
Fixed Jeremy McGrath Supercross 2000: missing jauge line in menu #274
This game sets coordinates of lines vertices via modify_vtx.
modify_vtx set screen coordinates for the vertex.
Screen coordinates must be converted back to normalized device coordinates (NDC)
to apply viewport transformation. Unfortunately, the screen coordinates set are out of current viewport
and just clipped after transformation to NDC coordinates and viewport transformation.
Solution: use fullscreen viewport for modified vertex coordinates and
transform coordinates according to this viewport.
2016-03-19 14:02:57 +06:00
ini Fix ISS64 shadows 2016-01-20 21:28:41 +01:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects FrameBufferInfo API extension. Initial dummy implementation. 2016-02-27 10:51:56 +06:00
src Move modify_vtx transformations to vertex shader. 2016-03-19 14:02:57 +06:00
translations Update french language 2016-03-04 11:09:30 +06:00
.gitignore Update LICENSE file 2015-05-13 10:21:38 +06:00
LICENCE Update LICENSE file 2015-05-13 10:21:38 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.