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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy a0c2b39a65 Fix texture scale load.
Explanation from olivieryuyu:

1. I do believe that RS ucode has no lighting as I cannot see any code for it! I guess that it was done on the purpose to save power for other matters.

2. G_TEXTURE (command BB) does not set the texture s and t scale. Command BB is composed of two 32 bits words (as for FAST3D) but RS ucode does not use the 2nd 32 bits word. This latter seems to be always nil and should be considered as padding.

3. Movemen (command 0x03) case 82 does not concern light (because there is no light!!!). Actually this case of movemen seems to set the texture s and t scale which is then retrieved by the B4 command and combined with the texture coordinates.
2017-08-11 12:23:39 +07:00
ini Update custom settings for Paper Mario/Mario Story 2017-04-05 12:11:42 +07:00
licenses Update LICENSE file 2015-05-13 10:21:38 +06:00
projects Port of Lemmy's implementation of SWRS ucode. 2017-08-11 12:23:39 +07:00
src Fix texture scale load. 2017-08-11 12:23:39 +07:00
translations Update gliden64_fr.ts 2017-03-25 17:41:49 +01:00
.gitignore Update LICENSE file 2015-05-13 10:21:38 +06:00
LICENSE LICENCE is spelled LICENSE 2016-08-27 10:58:30 -07:00
README.md Addendum to readme 2017-07-17 14:41:31 +07:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.

Find WIP builds here. WIP builds have the latest features and fixes, and are generally stable, but may introduce bugs and have incomplete translations.