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25 lines
329 B
C++
25 lines
329 B
C++
#pragma once
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#include <memory>
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#include "Types.h"
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#define NOISE_TEX_NUM 30
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struct CachedTexture;
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class NoiseTexture
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{
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public:
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NoiseTexture();
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void init();
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void destroy();
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void update();
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private:
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CachedTexture * m_pTexture[NOISE_TEX_NUM];
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u32 m_DList;
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u32 m_currTex, m_prevTex;
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};
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extern NoiseTexture g_noiseTexture;
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